Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 5, 2016
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: How League of Legends handles rapid QA cycles
May 22, 2013 | By GDC Vault Staff

May 22, 2013 | By GDC Vault Staff
    Post A Comment
More: Console/PC, Social/Online, Programming, Design, Production, Video

Riot Games constantly refines its QA process for new content in League of Legends to avoid disrupting any of its 11 million daily players' sessions, senior QA lead Benjamin Seifert shared at GDC 2013.

Courtesy of the GDC Vault, this free lecture captures Riot's 3 key beliefs that guide its QA process. The company focuses on appropriate hiring and training of staff, leveraging technology to automate testing and to share information across the company (such as hanging monitors throughout the office with live build updates), and seeking feedback through internal and public beta testing.

Session Name: It's Raining New Content: Successful Rapid Test Iterations

Speaker(s): Benjamin Seifert

Company Name(s): Riot Games

Track / Format: QA Summit

Overview: Games as a service model encourages the continuous delivery of new content and features to their player base. In many cases, this leads to a significantly compressed QA cycle where more traditional QA models fail to adapt. The failure to adapt leads to a sacrifice in subjective or functional quality. Riot Games tackles this problem with a three pronged approach: utilizing our specialized skills and knowledge, having diverse and frequent feedback loops, and automation.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

Related Jobs

Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States

Software Engineer - PHP Web Services
Visual Concepts
Visual Concepts — Novato, California, United States

Senior Software Engineer, Graphics
Visual Concepts
Visual Concepts — Novato, California, United States

Principal Software Engineer - WWE 2K
Visual Concepts
Visual Concepts — Novato, California, United States

Senior Software Engineer, Maya Tools

Loading Comments

loader image