Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 20, 2014
arrowPress Releases
December 20, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Xbox One isn't always-on, but it will require a regular connection
Xbox One isn't always-on, but it will require a regular connection
May 21, 2013 | By Kris Ligman




Xbox One players will not have to maintain a constant internet connection for single-player games, but they will have to connect once a day to keep playing at all, says Microsoft.

Speaking with Kotaku, Microsoft corporate vice president Phil Harrison said that performance should not be interrupted due to a temporarily lost connection, in most cases. However, Xbox One players will still need to check in online if they want to maintain access to their games.

Kotaku: If I'm playing a single player game, do I have to be online at least once per hour or something like that? Or can I go weeks and weeks?

Harrison: I believe it's 24 hours.

Kotaku: I'd have to connect online once every day.

Harrison: Correct.

So, while the console will not be "always on," Microsoft assumes its Xbox One players will have readily available and consistent internet access. This may be a tough pill for many Xbox players to swallow, such as those in the military and in more rural areas where internet connectivity remains behind the technological curve.

"There are many devices in your life that require the Internet to function," Harrison explains, repeating the rationale shared by Microsoft representatives past. "Xbox One is no different in that it requires, at some point in the beginning and at various times through its on state, to connect to our cloud and to our Internet. That is to deliver Xbox Live functionality, that is to deliver download content to you, that is to deliver some of the innovations around TV and entertainment that we showed today."


Related Jobs

En Masse Entertainment
En Masse Entertainment — Seattle, Washington, United States
[12.19.14]

Senior Product Manager
En Masse Entertainment
En Masse Entertainment — Seattle, Washington, United States
[12.19.14]

Network Engineer
Hangar 13
Hangar 13 — Novato, California, United States
[12.19.14]

Junior Level Architect - Temporary
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[12.19.14]

IT Administrator









Loading Comments

loader image