GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
June 6, 2013
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [1]
 
Cracking the Touchscreen Code [2]
 
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
Gameloft
Java Developers
 
Off Base Productions
Web Application Developer
 
KingsIsle Entertainment, Inc.
Concept Artist
 
Red Storm Entertainment, a Ubisoft Studio
Assistant/Associate Producer
 
Wargaming.net
Build Engineer
 
Gameloft - New York
Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 6, 2013
 
LittleBigPlanet PS Vita
developer Tarsier
Studios...
 
Havok™ Announces
Support of Xbox One
with...
 
EXATO GAME STUDIOS
ANNOUNCES LAUNCH DATE FOR
VOXEL...
 
E3 2013: Castlevania:
Lords of Shadow 2
trailer...
 
MAJESCO ENTERTAINMENT
INVITES YOU TO CHECK OUT
ITS...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor

 
Don't plan on being able to self-publish on Xbox One
Don't plan on being able to self-publish on Xbox One
 

May 22, 2013   |   By Kris Ligman

Comments 2 comments

More: Console/PC, Indie, Business/Marketing





Microsoft has all but completely failed to acknowledge independent development in the course of unveiling its new console yesterday, the Xbox One. But what it has said isn't too inspiring.

Speaking with ShackNews, Microsoft's general manager of Redmond Game Studios and Platforms, Matt Booty, confirmed that developers can't go solo on the new console.

"We intend to continue to court developers in the ways that we have," says Booty, meaning that Microsoft will continue to require game developers to submit through a publisher, as they have in the existing Xbox Live.

However, Booty adds that Microsoft will "continue to explore new business models and new ways of surfacing content."

As previously reported, Microsoft is consolidating Xbox Live Arcade and Indie Games into the same catalog for the Xbone. Sony, meanwhile, has recently opened a dedicated section for indie games in its counterpart online store.
 
 
Top Stories

image
Microsoft's official stance on used games for Xbox One
image
Microsoft: Xbox One users must have broadband, check in online
image
Microsoft: You'll have control over privacy with Xbox One Kinect
image
Keeping the simulation dream alive


   
 
Comments

Edge Walker
profile image
This is really odd because some of the indie content, like Braid and Castle Crashers, helped generate a lot of interest in the 360.

That's a shame.

William Barnes
profile image
Read: We see no value in opening up our "latest and greatest" platform to even consider supporting indie games. IF we see trends swing in favor of us making huge profits off of it, we may change our minds at that time.


none
 
Comment:
 




 
UBM Tech