Most stories in games aren't taking advantage of interactivity; they're merely copying Hollywood-style linear stories, Bioshock 2
designer and Dishonored
consultant Kent Hudson asserts in this lecture from GDC 2011.
In this free video, courtesy of the GDC Vault
, Hudson offers a spoiler-filled talk on how Red Dead Redemption, Morrowind, Deus Ex, Passage,
employ various story-telling devices to allow the player to contribute to the narrative.
Player-Driven Stories: How Do We Get There?
then LucasArts, now independent
Track / Format:
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