Double Fine Productions broke Kickstarter records in March of last year raising $3.3 million for Double Fine Adventure, which is currently in development under the title Broken Age. Now, Double Fine intends to follow up on past successes with another crowdfunded title, Massive Chalice.
Designed as a 3D tactical fantasy game "with a multi-generational twist," the project will be headed up by studio veteran Brad Muir, previously project lead on Iron Brigade.
"We love tactical strategy games, roguelikes, and the idea of powerful Game of Thrones-style royal dynasties," Muir said in a statement from the developer. "Massive Chalice brings all of that together."
The game is being developed with Double Fine's Buddha Engine for release on Windows, Mac and Linux. At time of writing, not even an hour from launch, Massive Chalice's Kickstarter has already topped $85,000 in funding, more than a tenth of its $725,000 target.
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Also, release the first one before asking for more. I know they are good for it, but...come on.
I wonder what if they got only 400 000? We would have received a newgrouds game?
Having been at the helm of a six-figure Kickstarter earlier this year, I can say it's a hell of a ride from the driver's seat and a lot of people don't realize that even if you generate well over what you asked for, that amount they're looking at on the Kickstarter page doesn't even begin to tell what's going on behind the scenes. We got countless emails from people who didn't even back who said "You guys should do X, Y, and Z and pay your dev team $Y now that you have six figures!" People sometimes think you're just hoarding the dough when it couldn't be farther from the truth.
But with that said it leaves a bad taste in my mouth when I hear Kickstarters that grossed well into a mid-six figure range and/or have project creators who already had more resources than the average indie pitching their game, proceed to go on about not having enough money. It reminds me of those guys from my Wall Street days who made well into six figures then would whine about being broke all the time just like the underlings who made about $30K/year: strikes me as ungrateful and spending on the budget you want, not the budget you have. Your fans don't have to be your publisher-- and they WILL decide that-- and while publishers have their own unwritten rules about giving you money, difference is they're used to devs asking for more. You deal with a whole new set of unwritten laws if your fans back you.