GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
June 6, 2013
 
Cracking the Touchscreen Code
 
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
 
Deep Plaid Games, one year later
 
The Competition of Sportsmanship in Online Games
 
Gamification, Games, Teams and Competitive play
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
Gameloft - New York
Programmer
 
Wargaming.net
Build Engineer
 
Virdyne Technologies
Unity Programmer
 
Wargaming.net
Quality Assurance Analyst
 
Wargaming.net
Dev-Ops Engineer
 
Gameloft - New York
UI Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 6, 2013
 
Urban Trial Freestyle
Revving Up for Nintendo
3DS
 
MIGHT & MAGIC® X
LEGACY IS NOW IN OPEN...
 
Hank Zombie Hunter
Released For Mobile
Platforms
 
TUNE IN ON JUNE 10 FOR
THE UNVEIL OF
EA’S...
 
Global Games Market Grows
to $86.1bn in 2016
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor

 
MIT's Einsteinian game engine goes open source
MIT's Einsteinian game engine goes open source
 

May 30, 2013   |   By Kris Ligman

Comments 1 comments

More: Serious, Programming, Production, Student/Education





Newsbrief: OpenRelativity, the game engine designed by the MIT Game Lab for its educational game A Slower Speed of Light, is being released as an open-source toolset.

The engine was designed to model Einstein's special relativity in a game environment, to communicate its principles in an exploratory format. "Education can be assisted through the use of games and other interactive media," says MIT Game Lab's Rik Eberhardt. "Especially for topics that frequently are hard to understand and visualize."

"The MIT Game Lab is built around this idea that play is extremely powerful, and one thing games are good at is giving people an intuitive grasp of complex scientific ideas," added creative director Philip Tan.

You can read more about OpenRelativity and download the toolset here.
 
 
Top Stories

image
Keeping the simulation dream alive
image
A 15-year-old critique of the game industry that's still relevant today
image
The diversity of game dev students: Who's joining the industry?
image
Amazon launches dedicated indie games storefront


   
 
Comments

Eric McDuffee
profile image
I got to play this at FDG2013. It was pretty cool. I'm curious to see what others will do with the engine, as the current gameplay is rather bland.


none
 
Comment:
 




 
UBM Tech