In this issue, you'll find a postmortem for the magazine itself, a collection of stories about last-minute saves and workarounds in game dev, a final postmortem for God of War: Ascension, and a whole lot of goodbyes.
So grab a copy for yourself, share it with your friends, read it, maybe cry a little (we won't tell, honest). And then get back to making the best damn games you can make.
(And if you don't get a physical copy of the magazine in the mail, look for copies in the publication bins at E3 in Los Angeles next week.)
PS - We'll be making the complete archive of Game Developer magazine available on a special page on the GDC Vault website some time in the near future. This will include the 2013 Game Career Guide special issue, which will release for free online in the next few weeks and be available for distribution. We'll update when it's live.
Wessam, it sucks that you're not getting issues, but the editors have nothing to do with whether issues get sent, and don't get support emails. and I guarantee only the editors are reading this...
http://www.polygon.com/2013/4/9/4205514/game-developer-magazine-shuttering-print
-version-by-july
Phyne Games, specially thank you for the interview last year, first (and probably only) Mexican studio there.
Print is now officially dead.