GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
June 6, 2013
 
Cracking the Touchscreen Code
 
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
 
Deep Plaid Games, one year later
 
The Competition of Sportsmanship in Online Games
 
Gamification, Games, Teams and Competitive play
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
Gameloft - New York
Programmer
 
Wargaming.net
Build Engineer
 
Virdyne Technologies
Unity Programmer
 
Wargaming.net
Quality Assurance Analyst
 
Wargaming.net
Dev-Ops Engineer
 
Gameloft - New York
UI Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 6, 2013
 
Urban Trial Freestyle
Revving Up for Nintendo
3DS
 
MIGHT & MAGIC® X
LEGACY IS NOW IN OPEN...
 
Hank Zombie Hunter
Released For Mobile
Platforms
 
TUNE IN ON JUNE 10 FOR
THE UNVEIL OF
EA’S...
 
Global Games Market Grows
to $86.1bn in 2016
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor

  'There is a mindset within the tech business which is 'rinse and repeat.''
 

June 3, 2013   |   By Kris Ligman

Comments 1 comments

More: Console/PC, Social/Online, Programming, Design, Production, Business/Marketing, Video





"There is a mindset within the tech business which is 'rinse and repeat.'"
- Linden Lab CEO Rod Humble in an interview with The Drax Files.

Electronic Arts alum, and current Linden Lab CEO Rod Humble spoke with Second Life fan podcast Drax Files regarding the current and future state of the free-to-play MMO, now celebrating its 10th anniversary.

"Most people in Silicon Valley have no idea that Second Life still exists," Humble says. "The tech press doesn't pay much attention to us but folks with a creative bent are having a wonderful time in-world... We have a million people active every month. We have 400,000-odd people sign up every month. And I think, at least from my background... that never happens."

"With the 10-year anniversary, there is another opportunity to position Second Life correctly," Humble continues in the full text of the interview. He hints at upcoming overhauls, a "very very large virtual world investment," and support for Oculus Rift.

"We are working to make it a triple-A experience," he says.

Rod Humble became CEO of Linden Lab in 2011. Late last year, he was approached by a colleague about overhauling the game's performance under the hood.

"He just came into my office after the first week and said; 'Rod there is this elephant in the room. You do know how just slow everything works? And it just ruins the immersion.' And so we put a real focus on it," Humble explains.

Linden Lab's programmers set to work improving processing and render time in-game, the product of which players will begin to see rolling out in the next two quarters. The Drax Files video (above) shows off side-by-side comparisons between Second Life's old and upcoming approach to texture loading.

"Second Life is ahead of its generation," says Humble. "There is a mindset within the tech business which is 'rinse and repeat.' And if it's something is older then a year it is clearly on its way down and I just don't believe that at all. Creative platforms should be tremendously long lived."

You can view the video and the complete interview transcript here.
 
 
Top Stories

image
Keeping the simulation dream alive
image
A 15-year-old critique of the game industry that's still relevant today
image
The diversity of game dev students: Who's joining the industry?
image
Amazon launches dedicated indie games storefront


   
 
Comments

James Yee
profile image
When I hear "half a billion dollars in player to player transactions" my ears perk up. Mainly because my wife does Poser sales so maybe moving over to Second Life wouldn't be that much of a stretch and yet another stream of income for her. Hmm...


none
 
Comment:
 




 
UBM Tech