Market analyst group Newzoo projects
global game revenues to reach $70.4 billion in 2013, reflecting a six percent year-on-year increase. Of particular interest, the report highlights Latin American and Asian-Pacific regions as top growth sectors, with each expected to grow by 11 percent this year.
While the Latin American market is expected to remain small overall ($3 billion in the coming year), Asia-Pacific is expected to reach 477 million players and total revenues of $25.1 billion in 2013, exceeding projected North American revenues ($22.8 billion).
Market projections for 2013:
- North America: 192 million players
- $22.8 billion in revenue
- 2 percent year-on-year market growth
- Europe, Middle-East and Africa: 446 million players
- $19.5 billion in revenue
- 4 percent year-on-year market growth
- Asia-Pacific: 477 million players
- $25.1 billion in revenue
- 11 percent year-on-year market growth
- Latin America: 116 million players
- $3.0 billion in revenue
- 11 percent year-on-year growth
- Global: 1.23 billion players
- $70.4 billion in revenue
- 6 percent year-on-year growth
Other key takeaways:
- Mobile games represents the biggest projected growth sector, expected to reach 18 percent of global market share in 2013, becoming a $12.3 billion industry.
- PC boxed/download and casual/social markets tied at 9 percent of projected global market share. Casual/social games are expected to bring in $6.6 billion, over PC games' $6.0 billion.
- Consoles are projected to continue to hold onto the lion's share of the global market at 43 percent, a slight decrease (one percent) from 2012.
- Computer screens are estimated to beat out televisions as the dominant viewing device (39 percent versus 36 percent). Mobile devices come in behind both formats, at 25 percent.