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Sega throws in lot with Ouya, brings  Sonic 4  to the platform
Sega throws in lot with Ouya, brings Sonic 4 to the platform
 

June 5, 2013   |   By Kris Ligman

Comments 5 comments

More: Console/PC, Business/Marketing





Newsbrief: The blue blur himself will be gracing Ouya consoles later this month, according to GamesIndustry International.

Sega is optimizing three of its Sonic titles -- Sonic the Hedgehog 4: Episode I and II as well as Sonic CD -- for the Ouya's Tegra 3 processor, with plans to launch all three under a free-to-play business model.

David Zemke, director of mobile business for Sega of America, praises the "disruptive" nature of the Ouya for attracting the developer to the console. "It's fun to see what these technologies can do and be a part of it from the beginning," he tells GamesIndustry International.

The Ouya will launch on June 25th. All three Sega titles are scheduled for release in Ouya's game store on June 27th.
 
 
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Comments

WILLIAM TAYLOR
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Have they fixed the input lag on the controller? A game like this would kinda be hell with lag.

David Marcum
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Seems like it depends on the developer -

http://forums.ouya.tv/discussion/488/controller-lag-and-inaccuracy

James Coote
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Yes and no. Most of the lag was actually caused on the developer side. One of the early Unity plugins had terrible lag (like > 0.5s) and some games and apps that haven't been updated still suffer from it.

There are also some poor quality ports from people rushing to get games out without having an actual OUYA to test on.

OUYA have made a lot of fixes to the controller hardware, but only the latest controllers have that. There is a scheme to replace older controllers, but it has stalled due to limited supply.

However, there are still some things that might trip up developers. For example, when you have 4 controllers connected, you get the input from their sticks in serial, meaning you have to process 8 sticks of input (7 of which might be irrelevant if you're playing a single player game)

You can also add support for PS3 and xbox360 controllers, which is great if you're making a local multiplayer game (not everyone has ordered 4 controllers). Depending on the engine you use, they'll either work straight off the bat, or you'll have to do a little extra work to get them working

Russ Menapace
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I see the lag in the Ouya menu system, so I think there's more to it than the developers. Haven't found a playable game yet. Any recommendations?

Kujel s
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Good to see more developers supporting Ouya :)


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