Microsoft has released official documentation
concerning several of the policies, features and requirements of its upcoming Xbox One console. Among these are details on its periodic online checks
, remote access to a player's game library, and recommended connection speed.
Regarding the previously detailed
regular online check-in:
[Y]ou can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.
Regarding technical specifications and networking requirements:
Xbox One is equipped with a gigabit Ethernet port and 802.11n wireless. With 802.11n, Xbox One can use the 5GHz wireless band which eliminates considerable interference from other devices in the home, such as cordless phones, Bluetooth devices and microwaves. Xbox One uses two wireless antennas, versus one in Xbox 360.
For an optimal experience, we recommend a broadband connection of 1.5Mbps. (For reference, the average global internet connection speed as measured recently by Akamai was 2.9 Mbps). In areas where an Ethernet connection is not available, you can connect using mobile broadband.
While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.
As this is true whether or not constant connectivity is required, there is one statement in the document which may stick in players' craws in particular: "Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you're not playing."
Although all of the current-generation consoles supported online connectivity, the Xbox One will be the first to presume its owners must
be in possession of a broadband, wireless internet connection. This may naturally place the console outside of much of Microsoft's established Xbox 360 market.
In the same grouping of posts as the above remarks, Microsoft also detailed Xbox One's preowned policy
and addressed privacy concerns
about the Kinect.