| Dane MacMahon |
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Not only is it perhaps not relevant to gaming as a whole anymore, it can be actively misleading despite accurately reporting on its particular market sector. For example it always makes my fist clench a bit when I read stuff like "PC sales accounted for only 10%" when that information is based on US boxed retail, which is meaningless for that platform.
Even when the NPD data is used with the right frame of mind... console US boxed retail... it spreads misinformation because of what it lacks. |
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| Dave Voyles |
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Thank you for taking this stance, Kris. I appreciate it, and I'm sure others do to.
I just can't seem to justify the relevance of NPD numbers whey they are missing a piece of the puzzle. And how large of a piece, is completely unknown too, which further compounds the issue. What percentage of game sales are digital now? Everything is a shot in the dark until places like Valve and Blizzard open it, and it's doubtful they ever will. (Rightfully so). |
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| John Flush |
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Great decision. All the NPD articles would generate is complete lack of faith in said system.
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| Steven Ulakovich |
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I agree with this stance, and applaud it greatly.
If the industry will continue to buck the concept of transparency that we see in every other entertainment medium, then there is no reason to tout any sales number unless it comes from the horse's mouth. |
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| Alex Covic |
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Just today, I have seen websites milking 'stories' out of the NPD numbers, to generate 'traffic'. It is so convenient and easy ... and so misleading.
I applaud you guys, for doing the bold thing. For doing the right thing. Analysis, context ... makes all the difference. I rather read some Indie-devs experience with sales of his/her game (which people, amazingly enough, share around here) or an analytical interpretive dance 'about' the latest numbers and what they say and DON'T say, by Matt Matthews (which he did well in the past, btw - always adding context, always skeptical about the 'truth' in those digits). And you can now save some money too. NPD and Nielsen ratings ... they cannot keep up. They had their time. You cannot count, what you don't see. |
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| Bob Johnson |
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IT was fun when they could actually report numbers. And it was fun when the console wars weren't decided yet. The fun ended a few years ago.
And then yes there are more digital sales than ever. Still if they went back to reporting numbers once the nextbox and 4playstation launch I'd be back to eating a bowl of popcorn the first or second Thursday of every month. |
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| Alexander Brandon |
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It used to be that individual companies reported sales and those sales were believed by publications. It is increasingly complex to track sales particularly with microtransactions, but I really like the blog posts with detailed marketing and sales data on indie releases. Whatever you can provide in terms of numbers will be illuminating and I fully agree with this decision, just as I was all for not printing anything Michael Pachter says because it was proven more than half of his predictions ended up being completely false. ;)
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| Jakub Majewski |
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Makes sense, Kris. It's just a pity that there's no better alternative - that instead of replacing virtually useless NPD reports with actually-useful reports from somewhere else, the only option is to hope that publishers will step in to share their own figures (...and that they'll be honest about it).
It seems as though the industry will be impossible to measure for years to come... |
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| William Swaney |
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I don't know, I think it's a bad decision. We all know what the numbers represent, this fear of how they're construed can't be worse than how ignoring the numbers makes it look like the industry is "circling the wagons" and putting its head in the ground.
Bill |
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| Camilo R |
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I don't think it's a problem so long as it's taken for what it is. It definitely should not be taken as a "picture of the video game industry", but it's still relevant. It may however not be worth doing a detailed report on for this website.
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| James Yee |
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*Applauds!*
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| Peter Skerritt |
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Deleted with apology to the site and its staff.
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| Brent Thale |
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Lol, go back four years to this article and read the comments below it, specifically the ones from me: http://www.gamasutra.com/view/feature/
132602/npd_behind_the_numbers_november_.php I love the snarky responses to my point telling me how absolutely wrong I was about NPD, and Gamasutra today confirms which was already a recognizable trend in 2009 by saying "We probably should have stopped running the figures (particularly the software sales figures) a little while ago, honestly." Uh, yeah. |
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| Nooh Ha |
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Kris,
Will a similar logic be applied to other market size estimates and the companies that provide them? Many of these companies employ the same sample-based survey methodology as NPD does for its "digital" estimates. In my experience these are deeply flawed and highly susceptible to serious inaccuracy as several have already proven. NPD's point-of-sale methodology is the most accurate way of measuring retail data but if their decision to reduce how much is revealed means there is little to convey to us readers then I can understand you wanting to pull this. However, if there is still useful information, however niche, I think it should remain - with the requisite caveats. |
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| Michael Wenk |
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Fine, don't report. I'll get my info from other news sources. And while I understand digital isn't covered by NPD, it still is a small portion. Not everyone in the country has broadband, hell not even all the cities have good broadband. I'm finding it odd that you're not considering the many people that don't have reliable fast internet, that still go to either Gamestop or Best Buy. Oh, those guys are on digital? Then how come what digital numbers we do have don't show the same increase as the decrease from retail? Oh, that's right, because the games industry is in a nice recession.
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| Matt Ployhar |
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Kris - I support your decision. Didn't think you'd have to defend it so vehemently though.
I've been tracking NPD data since '99. They unquestionably have the best quantitative data sets out there. However; you're very right in pointing out its limitations. US only, retail, and so forth. As the US shrinks in overall market segment share (MSS%), and retail goes the way of Blockbuster & Tower Records - so to does the relevance of the data. Granted - data wonks like me still like to see the 'quant' data sets but as we all know it's not free. If anything though... it's an interesting health indicator for the state of boxed retail-game sales. A shame everyone isn't running around with their heads on fire screaming that 'Consoles are dying' based on a small slice of NPD data eh? Like what happened to PC many moons ago. A shame that NPD can't get it's hands on a more holistic global view of: Digital, Subs, All the Free to Play/Microtransactions based economies, streamed games, scratch game cards, and the like. What a difference a decade makes - times have definitely changed in the gaming industry. |
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