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Havok launches free 3D game engine for mobile
Havok launches free 3D game engine for mobile
June 25, 2013 | By Kris Ligman

Havok has launched its new, free 3D game engine for mobile, Project Anarchy.

Offering free deployment for iOS, Android and Tizen platforms "without commercial restrictions on company size or revenue," the software offers an "industry-leading" suite of animation, AI and physics tools.

Project Anarchy promises an extensible C++ architecture and advanced Lua debugging, as well a customizable asset management system and packed-in tutorials and samples.

Developers interested in downloading Project Anarchy, or checking out Havok's developer resources, should venture over to the official website here.

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Mark Desmarais
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Michal Puto
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Eric Finlay
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It seems there's a lot of movement towards 3D mobile games. Is there any specific reason for this?

Andrew Dobbs
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3D is 1.5x more better than 2D.

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This user violated Gamasutra’s Comment Guidelines and has been banned.

Jay Anne
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The reason is probably the move to more core audiences. Even though looking at the top 100 grossing games, it's unclear that 3D is in any way a competitive advantage at all.

Lewis Wakeford
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@Jay Yeah, when the input method basically forces all real time games to be as complex as Angry Birds or Tiny Wings there isn't a huge demand for the games that actually *need* 3D, like FPS or Action Games.

Marvin Papin
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People want """adventure""" games, with the possibility to wander, navigate in a world. That's much better in 3D. There's also top view 2D but i don't think it sells (except zelda)

Freek Hoekstra
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do they do you have any evidence to support that claim?

the main reason "hardcore" games fail to seel well on phones are simple.

1: games on the phone should be playable for short intervals, and entertain immediately, storylines are hard as the player might only play for 2 minutes at a time.

2: controls, most phones only have the screen as the main input panel, others have tilt sensors and such, but that is still no controller, Apple seems set to change this with IOS7 with a controller API, but still.

3: 2D graphics are clear easy to understand and much more graphic this makes them be a better fit for small screens, again some games look the same way in 3D (for example team fortress 2) but most games would be hard to see, especially witht he sun on your screen.

anyways I find the pick up play and abandon at any time actually quite wonderful and nice, infact I'm tired of cinematic epic experience nr XXX

Marvin Papin
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1) with 3D you can do same things as 2D but of course if you're limited to 2 minutes you'll not do much. But i think, often it's most 10 minutes in the subway or more in train.

2) with just a tactile screen and sensors you can do great things. However, i also think it's "not really" for hardcore play.

3) I disagree you can do whatever you want in 3D :
That's clear and that can be simplified. But that's hard to argue.
I think if the game has been specifically developed in 3D for mobile that can be easy to understand (if well designed)

Can't wait for a good 3d adventure game (zelda or rayman by example).