Producers fail if the game doesn't live up to its potential, says Media Molecule studio director Siobhan Reddy in her GDC 2013 talk about the 'highs and lows' of making games from new ideas.
Producers must juggle the goals of maintaining the game's creative vision and delivering a finished product; achieving both requires understanding what a team needs from a producer at all stages of development. As Reddy looks back on the iterations of upcoming PS Vita title Tearaway
, she explains why her studio eventually scrapped a procedurally-generated world with GPS features, in this free lecture courtesy of GDC Vault
Glitter and Doom: The Highs and Lows of Making New Things
Track / Format:
Learn the true highs and lows of producing games with Siobhan Reddy, GDC Advisory Board member and Studio Director at Media Molecule.
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