Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 20, 2014
arrowPress Releases
October 20, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: iOS, Android myths dispelled
July 1, 2013 | By GDC Vault Staff

Robot Invader CEO Chris Pruett reviews how Wind-up Knight and Rise of the Blobs were received on iOS and Android in this GDC 2013 talk, comparing what has been accepted as mobile development truths against his own concrete figures.

In this free lecture courtesy of GDC Vault, Pruett examines the validity of focusing on iOS first and localizing in as many languages as possible, and the trouble of Android device fragmentation. While you're at it, check out this related Gamasutra blog post by Gregg Tavares that breaks Pruett's data down further.

Session Name: Fact and Fiction: Lessons from Wind-up Knight and Rise of the Blobs

Speaker(s): Chris Pruett

Company Name(s): Robot Invader

Track / Format: Smartphone & Tablet Games Summit

Description: Everybody has a theory about what makes a successful mobile game, but how much of this conventional wisdom is really true? This session tests the validity of common "best practices" using two Robot Invader games, Wind-up Knight and Rise of the Blobs, as case studies. We will candidly discuss the development, critical, and financial reception of these two games across both iOS and Android. We scoured the Earth for information about what makes a great mobile game. Find out which bits of advice were right on the mark and which led us astray.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

Related Jobs

Wicked Loot
Wicked Loot — Mountain View, California, United States

3D Artist & Animator
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States

Human Resources Manager
Monochrome LLC
Monochrome LLC — Aptos, California, United States

Senior Programmer
Digital Extremes
Digital Extremes — London, Ontario, Canada

Character Artist


Chris Foster
profile image
This was a great talk...hands down. Especially loved how you brought up and explained your experience with the android fragmentation issue. I haven't come across anyone who's approached it or discussed beyond the stereotypical "Its a nightmare because there's a million devices and a dozen different versions of the OS in the wild".

Eric Finlay
profile image
Awesome talk - refreshingly honest. "This is my data, this is my conclusion, this is the counter argument"

Chris Melby
profile image
Thank you for posting. Well worth the half hour of time.

This is one of the best videos up in a while and my hats off to him for directly addressing many of the points that some developers tend to parrot without any real evidence.

A bookmark to fight truthiness.