"The [casual] space is defined by a certain kind of lack of hardcore game expectations."
- The Rebel Monkey (Habitat Rescue, CampFu
) and later Playmatics co-founder Nick Fortugno shares how this lack of expectation allows for more diversity in themes and narrative but restricts in terms of controls, presentation, and challenge in casual games.
In this classic GDC 2007 lecture
, digitized from videotape by digital historian Jason Scott and now available for free courtesy of the GDC Vault, Fortugno offers four casual design principles, beginning with abandoning the standards of hardcore gamers.
The full lecture is available to watch for free on GDC Vault
For more in the history of casual game design, Nick Fortugno co-wrote this extensive transcript
based on his GDC 2009 Casual Games Summit lecture.
About the GDC Vault
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