Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 21, 2019
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


A dark (yet hilarious) take on video game publishing

July 25, 2013 | By Mike Rose




Tim Keenan, the developer behind indie game A Virus Named Tom, has given some insight into the sort of publishers that he talked to while trying to get his game on various platforms.

Although the dev was keen to stress that the reenactments shown in the video above are only based on actual events, rather than word-for-word representations, it's still hilarious to hear some of the deliciously laughable excuses for choosing not to back a game.

Of course, it should be noted that it's far from the case that most publishers are like this. But that doesn't mean we can't have a giggle at how some publishers attempt to court indies.


Related Jobs

Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[01.21.19]

Senior Visual Effects Artist
Mythical Games
Mythical Games — Seattle, Washington, United States
[01.20.19]

Senior Game Designer
Impulse Gear, Inc.
Impulse Gear, Inc. — San Francisco, California, United States
[01.20.19]

Senior Software Engineer
Monomi Park
Monomi Park — San Mateo, California, United States
[01.18.19]

Senior Game Designer









Loading Comments

loader image