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  Microsoft's Unangst: PC Gaming Initiative, Blizzard Good For Windows
by Christian Nutt, Leigh Alexander [PC, Console/PC]
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August 6, 2008
 
Microsoft's Unangst: PC Gaming Initiative, Blizzard Good For Windows

A little over two years ago, Microsoft aimed to show its support for PC gaming with its Games For Windows Initiative, which unified Microsoft's retail branding to help users determine compatibility more easily.

Games for Windows head Kevin Unangst says the initiative was Microsoft's way of stepping up as category leader -- "Who would do that if Microsoft didn't do it?" he says.

Branding initiatives -- like DVD-style packaging reminiscent of console games -- can go surprising lengths toward changing consumer impressions about an industry, and Unangst says Microsoft is "very satisfied" with how things are progressing on that front.

On the other hand, Unangst believes some have failed to realize that the initiative is primarily aimed at increasing PC game quality -- part of the responsibility lies with Microsoft for that, he admits.

To earn the Games For Windows branding, Unangst says there are over 25 requirements, from ease of installation to Vista compatibility -- and he believes hardcore gamers are less aware of many of these, like compatibility for 64-bit, or properly-functioning Alt-Tab minimization.

"It hasn't been a great experience consistently on Windows when you try and come back, whether that program is still going to be running or not. We check those things, and it's really about trying to just get a better baseline of quality up," he says.

Unangst lists major titles that carry the branding -- Call of Duty [World at War], Crysis: Warhead, Sins of a Solar Empire, Age of Conan, and Dawn of War II, or example.

Not every major title meets the requirements, Unangst says, and some who do don't necessarily carry the branding; he hopes that publishers will see the initiative as an opportunity instead of an obligation.

"For us, the branding is important, but it's only as important as the publisher sees it to be," says Unangst.

One major publisher on the PC platform that does not carry the branding? Blizzard Entertainment -- who appears to be doing its share to bolster the PC platform without the need to join the initiative.

Unangst says Blizzard's user numbers and consumer excitement around Blizzard games are "doing a great service for Windows."

"Would we like them to carry the branding? Absolutely. Is it critical that they carry the branding? No, because they're actually doing good things," he says. "And we'd still, as a platform holder, provide the technical guidelines and support to any game that wants to develop on the platform."

"We absolutely do work with them and talk with them regularly."

[Gamasutra earlier covered Unangst's comments on the PC/Xbox 360 multiplayer cost divide between Games For Windows Live and Xbox Live.]
 
   
 
Comments

Wolf Wozniak
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GfW was/is a huge failure.

He's a talking head, who has to say the things he said here.

The reason Blizzard doesnt carry the branding (one of many reasons) is that the Mac version comes on the sames discs.

Ward Huypens
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The Mac version of Football Manager 2008 came on the same disc as the Windows version and that game carried the GfW branding and a (much smaller) Mac label beneath the GfW label on the upper left spot of the cover. I think Blizzard doesn't need such extra branding, it's effectively its own label already, not to mention that every sane person knows what platform Blizzard is making games for. Did all the new gamers WoW brought in look at that small PC/Mac label? I think they were more interested about the game itself...

I don't have any issue with branding but why such a big and stupid looking label for GfW? Why should it even mimick a console-like packaging? Why would you want anyone to think the PC platform is 'just' another games platform?

PC games have always managed to do without these useless 'art' pieces which have nothing do with the actual game, hell, in the time of the glorious cardboard boxes there wasn't even an small indication of 'PC CD' or 'PC DVD' on the front cover, PC games were just too cool for that (and imo still are). Just like with overly big budget labels, and the PC CD/DVD rectangles on top of the US-packaging of EA/Ubisoft/Midway PC games, these extra pieces of 'information' on a cover only contribute to the feeling that PC games are more like a throwaway product. And they are definitely not, more than anything games are luxury items, debuting at a high price. Publishers need to understand that customers want to see the value of a product not only by watching at the pricetag. Bring the big and lush packaging from the old days back; manuals, posters, fluffy bears, cloth maps, etcetera, it should all be standard and not priviliged to the few hardcore elitists who buy a Collector's Edition.

Anyway, I like what Unangst says for the most part and some of the recent Games for Windows changes (free GfW Live) were good but when Microsoft keeps on pushing its Xbox360 business and especially its console exclusives more than what's going on for PC, it's not hard to see why most PC gamers have little faith in MS.

Next to that, there is the reality that nobody owns the PC platform, an operating system is only a relatively small piece of the puzzle. Sometimes I have the impression MS seems to forget that.

Anonymous
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I don't understand the point of this article.. I feel I've just wasted precious minutes of my life.


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