 |

|
 |

| |
GCG Opinion: 'Women in Games: Who Cares?'
by Jill Duffy [PC, Console/PC, Student/Education, Exclusive]
|
|
| |
|
August 8, 2008
|
| |
Industry veteran and game design teacher at Savannah College of Art and Design Brenda Brathwaite is tired of being asked what it means to be a ‘woman in games.’
She aired her grievances today in a new op-ed called “Women in Games: Who Cares?” on GameCareerGuide.com. The web site, which is a sister to Gamasutra, has been running a series of articles this week on the theme of women and games.
Writes Brathwaite:
“Every few months, I am reminded that I am a woman. Not just any woman, mind you, but a woman in games.
I decided to call fellow game designer Jeb Havens from Maxis to remind him that he’s not just a man, but a man in games.
‘Jeb,’ I say, ‘I am writing a piece for GameCareerGuide about men and games. Can I ask you a couple questions?’
‘What?’
He says it two more times thinking he must have misunderstood me. When I tell him I’m writing an article on being a man in the game industry, he says, ‘That doesn’t make any sense, Brenda,’ and he laughs when I ask him what advice he has for fellow men looking to break in to the industry.”
She goes on to yank the leg of Seth Spaulding, art director at Firaxis Games, as well as a few other:
“As a veteran ‘man in games,’ I thought [Spaulding] might have an important perspective to add. ‘Wow,’ he said. ‘That’s a pretty niche topic there, Brenda.’ Before I even launched into my interview questions, he knew I wasn’t serious.
‘Did you feel that you faced any challenges that women wouldn’t have faced in your career?’ I ask. He calls me back two days later to tell me that he thought of something.
‘It’s a turn off when guys admit they work in the game industry.’”
You can read the rest of Brathwaite’s op-ed now on Gamasutra's sister education site, GameCareerGuide.com.
|
| |
|
|
I'm with Brenda... screw it, let's just make games.
http://gamecareerguide.com/forums/showthread.php?p=6927#post6927
Other than that, I am with Abe and Brenda, let's make games. Great games.
Liz-C
First I'll make the disclaimer that Brenda is one of my friends. So take my opinions with that in mind.
The definition of AAA has surely changed over the years, but still I've got to think the Wizardry series is mostly considered to be AAA. It was pretty popular...right?
Also, realize that the people she called for the article are also her close friends who she knows well. If she seems too friendly with the people, or the humor comes across wrong, maybe its just that it reads differently to someone who doesn't know these people. I guess in those terms maybe you've got a gripe (that the article didn't touch a wider audience).
By the way, can we try to keep this website/forum a bit more professional? Thanks.
And what's this about slander? This is the internet, shouldn't you expect someone to say something you don't agree with? As long as Gamasutra allows me to, I too will continue to post anonymous because I don't want to potentially say something that could hurt my career.
Here's a tip -- if you think saying something might hurt your career, doesn't that suggest that there might be something wrong with what you propose to say?
Personally, I think hiring managers should adopt a policy of asking candidates if they post anonymously, and refusing to hire those who say yes. That would kinda hurt your career too -- unless you're willing to lie to get a job, of course.
I think it was pretty cool way back when. You know, back in the days when it was risque for women to (here's a shocker) succeed independently. Back when it was considered brave for women to wear short skirts, expose their ankles, have personal opinions, and vote.
But the whole "Women In ______" phenomenon doesn't really grab me anymore. Because it's not a phenomenon. What's so special about being a woman in something, when women can exist just about anywhere in society anyway? Doesn't the whole notion of "Women In Gaming" suggest that the video game industry is a place that doesn't have a place for women?
Looking at the sales figures for The Sims, I'd be inclined to disagree. Seeing that rhythm and music games have a demographic made about equal between male and female consumers shows that there are franchises out there that don't discern what gender is intended to purchase their product. "Women in Gaming?" What about it? I think they belong just as much as their male counter-parts.
Excellent article.
Maybe you aren't aware, but for a lot of people with upstart careers, there's a popular trend amongst employers to "Google" the names of those youths to see what kinds of incriminating things pop up. MySpace pages with photos of excessive drinking, and opinionated posts on forums are all pretty popular insta-kills for their applications.
So please, stop pretending like you're a relevant force in this industry and shut the hell up.
Sincerely,
An Anonymous Poster
Whenever I say I'm a designer, people are like wow, really? The only thing that really bothers me is when I was in school, another female said that we'd get jobs in the industry for sure because we're women (and I indeed wanted to slap her in the face for thinking this...)
I, however, do not feel this way at all-- I'm fortunate to work with extremely talented people who value my opinion and the work that I do. And I also worked my ass off to get this job :)
So women in games-- who cares indeed! Let's all just concentrate on making great games!
Pam.
What can we all do to make games more appealing to women?
What is it about games specifically that brought the women that are in the game industry....into it?
What are western developers doing wrong that makes their games so repellent to women, and what are they doing right?...Anything?
Western developers are either clueless or spiteful towards the female audience in general, we all need to know what can be done to change that to expand the industry and expand the flavor of the industry. Without female perspectives helping us to understand our key differences, their cynicism will only pay off with more Gears of War and Grand Theft Autos, self-indulgent m ale-based murder fantasy games that capitalize on men's competitive killing/warlike drives. Great games, but developers in Japan are making them look more stale and backwards every year, every Final Fantasy, and every new puzzle game they make.
Any teacher who advises their students against this mode of thinking has my support.
I think it is really entertaining to watch an entertainment-based industry wax intellectual about itself. The negative comments are the best especially when someone tries set them straight instead of ignoring them like normal. Someone should make a game about this. :)
Women in Games: Who Cares?
REALLY CARES!, not if you are a simple worker but if you are responsible by YOUR team, such a chief, and employer and such.
a) Pregnancy is a REAL MATTER, exist such women that schedule it but are scarce and any question, claim or ask related with this matter is illegal, so the employer is gambling to contract a responsible worker, a gamble that you can't even have previous information or tips, in a interview you can't ask if the future employee is pregnant or want to be in a near future.
b) Interpersonal Relationship , while (IMHO) is fairly easy to work with women, other men are not seasoned with it, some men think that every women are for laid on, other don't want to treat directly with women and of course sexual harassment problems (justified and unjustified one), a chief is not a father and don't like to spend time on this matter. Several business will take the politics of "only-men", and other take the rule of "only-women". of course it is not a publicity announce (because is also illegal) but its a fact. Even in a group formed only by men is a complex task.
c ) Family matter, I don't want to explain to much about this matter but yet it's a factor to consider.
d) To keep a nursery/daycare/specific health insurance and any other local law blocking and difficulty to contract women. In the "Americas" this law are some that liberal, in Europe are not just hard but nasty.
So, IT industry (including games) is not a men only club because some people think women are not capable but because other factors. So the (few) women in games are not (only) because their abilities but also because a employer did a good (or bad) bet. In my workplace they did a bad bet several times, now they are following the rule of no-women and while it's a sad and yet discriminative matter is also related with a business where the goal of any business is to produce money with the least effort possible.
So a woman that has worked for several years in games is A WOMAN IS GAMES (and most likely a valuable assert of the business), but man is just another man (of thousand) in games.
If you look at the trends of other media industries, you will see that in each one women became more and more predominant with time. Other media also has variants that are targeted successfully towards women. I am confident that these trends will repeat in game dev and gaming, which I feel is great on every level.
We should always focus on the bottom lines, which are making great games and making some dollars. At the same time, ignoring the different experiences of various demographics in an industry which, like most, wants to appeal to the broadest target market possible, is a bit short-sighted. Gender differences go beyond organ variations, so we shouldn't oversimplify the issue, either.
Brathwaite has chosen to work in a field which, in my opinion, holds a lot of advantages for women. Being a woman in the game industry is kind of like being a male cheerleader. Scratch that, more like being one of only a couple men on the island of amazon women. You can't deny the potential ego boost of being a queen bee. Brathwaite once said she was mistaken for being a booth "babe". It couldn't have been the Playboy: The Mansion booth, though, because... uh, I don't think anybody went to that one.
My question is, is she trying to command the entire industry to stop questioning her because we are a nuisance? I wonder if the topic of women in games will be ignored during her next interview.
My point is, she has enjoyed all the benefits of being a woman in a male dominated industry. She will need to continue to deal with the fact that she will be questioned by the naturally and understandably interested, curious, and invested. Poor Brenda...
...and all the downsides, including but surely not limited to, assumptions from idiots now and then that being a woman gives her "special benefits" and an "ego boost" or that being mistaken for a booth babe is a good thing (Uh, look, do you think any reputible game designer wants people to assume she's there as a floozie instead of, say, someone intelligent and capable and part of the design team, an actual contributer, not someone who's only selling the game on her perks -- all two of them?).
If you want to know what kind of downsides, not benefits, women receive, look to the idiot above me. When attitudes like that vanish -- along with, as Brathwaite pointed out, attitudes that there is a difference between men and women in games because the woman is the "mysterious other" -- that'll be a grand day indeed.
- a female game designer.
Women and men are different. And thank god for that. I am a huge supporter of diversity and acceptance. Acceptance means valuing people for there similarities and differences, not ignoring the fact I see as a plus, no, a necessity, that people are all different.
I realize that being different than those around you, in all of the ways that people are different, can make some people feel out of place. I have been there, and I think we all have.
What I am saying, though I thought it was clear, is that if we are all adults, then we can deal with, appreciate, and even take advantage of the things that separate us. Women in game design have made their choice to be in a male dominated industry, knowing full well what the potential issues, and what the benefits, of which there are many, might be.
I simply give women, as adults, enough credit to handle the results of their choices. I disagree with Branda's tactic of using your industry standing to intimidate people into ignoring an important issue, especially just because talking about it is a nuisance to her. She doesn't have to talk about it, but with so many eyes on her, she could set a dangerous standard of closing open discussion on the topic.
Being mistreated for any reason is wrong, no question about it. If I saw it in my workplace, or among my friends, for any reason, it would not be tolerated. To improve any problems that arise, what we need is to continue discussing the issue openly so people can be more aware. You can't reasonably argue with such straightforward logic.
Brenda's attitude, however, seems to stem from a simple personal annoyance at people asking a natural, valid, and important question. This attitude, and the name calling of the one who was kind enough to respond to my previous post do not help your case.
Once again, I feel that we are all potentially equal in most endeavors, but each of us is certainly unique. I think that our differences are what make us valuable as individuals. They should be looked upon with reverence.
There is nothing idiotic about that.
Classic. He wants the freedom to say whatever he likes without having to exercise any self-control, or having the guts to take the consequences of his actions. A perfect example of why civility and integrity are dying virtues.
Seth Spaulding said to you, "A guy meets a girl at a bar who says she's into games? It's like the Holy Grail. You're drinking for free tonight, honey!"
I think that level of amazement spurs, in part, the questions women get about why they're in the industry and what they get out of it. There are still so many women who *don't* have any interest in the gaming industry, or even in playing games, that it's still something of a miracle for a guy who's been working in a mostly-male environment to meet the first female hire his company makes. (Can you tell I've been there?) Having your gender pointed out to you might get tiring, but much of the time, the questions are curious and well-intentioned.
I don't mind answering questions about how my gender influences my decisions or career path, whether they're from guys or girls. Even if the answer is just, "My gender doesn't have anything to do with it," I figure that's a useful response for someone who is trying to understand me -- or the gazillion women they mistakenly think I represent. ;-)
Though the truth is, in MY case, my gender has a lot to do with it. If I'd come out a boy, I probably *wouldn't* be in the gaming industry right now. (There's a statement that's bound to make a few eyes cross.)
-female
-minority
-senior student in a game art program
-hair & booth model on the side--so I guess I'm attractive ( which some people think this is a detriment to a game career)
I always thought of myself as a female who got along with guys more than girls. I use to wrestle my brother and won...until...well then he got bigger than me. But, as I got older, I noticed the treatment to be a little different. I tried to join a D&D group . We all went to a concert, and one of them slapped my ass just out of the blue and I saw them chuckling at each other when I turned around. Needless to say, I stopped going. Well, ok not a big deal. At this point, I just don't care if I get sexually harassed or assaulted...just don't do it on a weekly basis. I don't ask for much. And I will even admit, I will just laugh along with the rest of the guys when they make an off color comment, because the ramifications of me saying anything is far worse imo than just being agreeable. I know, I know...to all the feminists who have fought for this cause. I apologize. I have not been a good role model. I just wanted it to be easy, and quite frankly not be labeled as "that girl", "Anita Hill" or even worse. Well, I just ignored most of the comments from guys until the fateful day came when I decided to open my mouth and say something. This particular teacher would make sexist comments on a weekly basis, sometimes targeting me sometimes targeting women in general....I had him for 1.5 years. the last 2 months of those years, I decided to tell him that some of the comments he made, although jokingly , shouldn't be said. I just asked him to tone it down. I'm really not going to repeat some of the specifics of what he said. But I did mention to him 1 particular instance where I noted the time, day and all the details surrounding the incident. I thought ok maybe he might just deny it and apologize if he said those things, which even that I would have been ok with. BUT, he called me crazy and I'm making stuff up etc etc...yeah, didn't go too well ladies. I tried. so I brushed it off like I always do. But then I heard other girls having similar problems with him. So ok, then it was on. We decided to go to the academic director with our statements. He tried the best he can to resolve this issue. He really did. I think he finally got fed up with the admin here that he ended up quiting. He lasted a year. I don't blame him. I'm just glad he was one of the few people actually did something about this man. So latest news, he's still working here at my school. I see him in elevators, halls, classes....yeah not that comfortable. I've had other students harassing me, telling people I'm crazy for saying this. One day, I was just quietly modeling with ear phones on doing homework, and this guy just pushes the back of my chair and says, "I can't get there cause this crazy girl is in my way." He didn't even know me. I never met him in my whole time here. I mean this is just one of many incidences. yes, I'm discouraged. Yes, this is a real issue at least for me. Yes, it shouldn't be this way. BUT it is at least in my world, and that's all I can speak for. Despite this, I tried to convince myself that maybe it's not like this in the pro world, but then running into Jade Raymond's comic when I googled women in games....and then reading all the interviews by the multiplayer blog on mtv, I'm a little discouraged. It's my senior year. I'm afraid I made a wrong decision to be in this industry. Yeah, I can fight, make a change, blaze a trail, but I'm spent. I'm tired of fighting. I just want to be left alone now. And now with 6 months left in my major, I'm looking to figure out a way NOT to get into the industry with my game art major. I think I wanted to give my personal account of my experience, mainly because I can't speak for eveyone. I'm just an expert of me. I'm tired of being quiet. Some of you posted up there that we as women know fully well what industry we're getting into. I really didn't think it was this bad. I just gave the benefit of the doubt for a long time. I think that asking the question, how is it like being a women in the _______ industry, is a question that needs to be asked. It is an issue, because again, I just didn't know it was this bad. If someone would have told me how bad it was, then maybe I would have made a more informed decision about my career choice. Right now, I feel like I've been stabbed in the back. I had no clue it was this bad. Other industries do have inequality issues, but I don't know of any other industry that has examples of such blatant immaturity in this department. so I'm going to take this time to warn other women who are thinking about entering into this industry. This is a real issue, at least for me. You should consider this issue as a concern, but despite all of this, you still want to do games, go for it. I'm still trying to answer this question. Do I still want to be in this industry despite all of these issues? I don't know. Unfortuantely, I didn't explore this question in time.