Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [18]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Capcom Game Studio Vancouver, Inc
Producers & Designers Wanted
 
Rockstar San Diego
Tools Programmer
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Irrational Games
Systems Designer
 
CCP - North America
Sr VFX Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Report: High Moon Lays Off Staff, Post-Vivendi Merger Exclusive
by Staff [PC, Console/PC, Exclusive]
1 comments
Share on Twitter
Share on Facebook RSS
 
 
August 13, 2008
 
Report: High Moon Lays Off Staff, Post-Vivendi Merger

The Bourne Supremacy developer High Moon Studios has laid off a significant portion of its staff, following the completion of the Activision-Vivendi merger, according to multiple independent Gamasutra sources.

The developer, which was originally formed in Carlsbad, CA as Sammy Studios and became independent after the Sega-Sammy merger, was acquired by Vivendi Games in January 2005. It has thus far released vampire Western title Darkwatch and Ludlum-licensed action game The Bourne Supremacy.

The layoffs, which apparently consist of a notable portion -- as many as 60 -- but not a majority of the developer's more than 150 staff, were telegraphed in the July 29th statement from new owner Activision.

It was explicitly explained that "...the company intends to adapt the Vivendi Games' studio operations to better align the studio structure against the new product slate. The company will realign staffing at Radical Entertainment and High Moon Studios."

Since the layoffs have left the studio still operating, and other Vivendi-owned developers such as Massive Entertainment and Swordfish Studios are being considered for "the possibility of divestiture", it seems likely that unannounced post-Bourne games are still in development at the studio.

In fact, Activision's statement that "...the company will also retain two new intellectual properties that are currently in development -- Prototype and a second game that has not yet been announced" may imply that the second un-named project is in development at High Moon.

However, Gamasutra's requests for comment from Vivendi Games representatives regarding these reports, and an update on both High Moon Studios and Prototype developer Radical Entertainment, which may also be in line for staff cuts, were not returned as of press time.
 
   
 
Comments

Anonymous
profile image
Since Activision-Blizzard doesn't own the Bourne license anymore, it's very unlikely High Moon would be working on another Bourne game.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.