Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [5]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Treyarch / Activision
Lighting Artist, Cinematic
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Treyarch / Activision
Environment Artist - Full Time and Temporary
 
Treyarch / Activision
Level Builder/Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
No. 3 gamescom 2012:
Early booking discount
for...
 
Wargame: European
Escalation Unveils
Impressive...
 
Card Games – The
Classics Out Now
 
BLAZBLUE CONTINUUM SHIFT
EXTEND RELEASING IN...
 
Unity of Command Now
Available on Mac
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  PipelineFX Releases Qube 5.4
by Eric Caoili [PC, Console/PC, Programming]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
August 11, 2008
 
PipelineFX Releases Qube 5.4

Digital media software company PipelineFX announced the release of Qube 5.4, an update to its render farm management software for film and post production, game development, and digital media education, which it will exhibit at Siggraph 2008.

Qube 5.4 promises over 60 new features and feature enhancements, including the ability to resubmit downstream dependencies. The update is available now for download to all current Qube customers under active support.

The company will be showing off the software at annual computer graphics conference from August 11 – 14 in booth #833. Qube will also be featured in the IBM booth managing rendering on IBM's iDataPlex high-density servers

Said PipelineFX technology director Scot Brew: “We've been listening closely to our customers and with version 5.4 we are continuing to deliver the feature-rich, easy to use GUI they've asked for. With input from hundreds of visual effects studios, post production companies, game studios, design firms and manufacturers we've been able to provide the most powerful yet simple to use render farm management interface on the market.
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.