Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 10, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Watch these FPS developers divulge their design secrets
August 16, 2013 | By Mike Rose

August 16, 2013 | By Mike Rose
Comments
    3 comments
More: Console/PC, Indie, Design, Video



A whole host of developers, ranging from smaller indies to designers at large first-person shooter studios, have given advice about making FPS games as part of the 7DFPS jam.

The jam has been running since August 10, and lasts one week. The above keynote video features short talks from people like Brendon Chung (Gravity Bone), Alexander Bruce (Antichamber) and Ed Key (Proteus).

Killzone game director Mathijs also throws in some words of advice for studios looking to make first-person shooters. There are some pretty hilarious moments in the video, mixed amongst the many pearls of wisdom.


Related Jobs

Insomniac Games
Insomniac Games — Burbank, California, United States
[12.09.16]

Senior Designer
Demiurge Studios (SEGA)
Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[12.09.16]

UX Design Lead (Mobile)
YAGER Development GmbH
YAGER Development GmbH — Berlin, Germany
[12.09.16]

UI Artist (f/m)
Sanzaru Games Inc.
Sanzaru Games Inc. — Foster City, California, United States
[12.08.16]

Texture Artist









Loading Comments

loader image