"What is it about a certain game that only I could have made and not somebody else?"
At GDC Europe 2012, Trauma
developer Krystian Majewski invited independent developers to entertain the above question, to help differentiate their works from other games.
In the video above, Majewski discusses how Trauma
went from a final thesis project to an Independent Games Festival-nominated hit. He explains how Trauma
combines an unconventional story with unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than elaborate puzzles.
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