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A unique solution to the 'Curse of the Indie Multiplayer Game'
A unique solution to the 'Curse of the Indie Multiplayer Game'
August 27, 2013 | By Mike Rose

August 27, 2013 | By Mike Rose
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    4 comments
More: Console/PC, Indie, Business/Marketing



It's a common issue with multiplayer-only indie games -- reams of empty servers, and no-one to play against. Size Five Games' Dan Marshall has been having similar issues with his latest release Gun Monkeys, but today he launched a unique method for fixing the problem.

Whenever players find themselves sitting in an empty Gun Monkeys server for a few minutes, with no players online to fight against, the game will automatically generate a free Steam key for the player.

The idea is that the player can then give the key to another friend who is online, and quickly have someone to play against. Free keys are limited per player, meaning that you'll potentially receive multiple keys, but not unlimited numbers.

Marshall says that the method is "a unique solution to a frustrating situation."


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Comments


Scott Lavigne
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I'd love it if you guys could do a follow-up on this to see how it turns out after a couple of months.

Dustin Hendricks
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Awesome idea!

James Yee
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/Agreed would love to find out how this works out!

Daniel Backteman
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Very pragmatic! Agreed, I would love to hear if the spare keys actually will get used (which is probably the main hurdle)!
Even if this gets exploited and some weird black market of Gun Monkey copies gets made, it will serve the goal which is getting the game into more hands.


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