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 Mega Man  creator Keiji Inafune turns to Kickstarter
Mega Man creator Keiji Inafune turns to Kickstarter
September 2, 2013 | By Mike Rose

September 2, 2013 | By Mike Rose
More: Console/PC, Business/Marketing

Mega Man creator Keiji Inafune has turned to Kickstarter in a bid to fund a new side-scrolling platform game -- and he's already been rather successful with the crowdfunding approach.

The Kickstarter campaign for Mighty No. 9 launched over the weekend with a funding goal of $900,000, and the comcept title is very close to reaching its target already.

The game appears to be very much in the same vein as Inafune's classic Mega Man series, with running and gunning the key. The main character Beck is also able to transform into numerous different shapes to overcome obstacles.

Inafune plans to be very hands-on with the title, acting as project lead. The Mighty No. 9 team consists of plenty of Mega Man veteran designers, including Naoya Tomita, a level designer on the original Mega Man and Mega Man 2 games, and Manami Matsumae, who produced the soundtrack for the original Mega Man.

This move to Kickstarter is no doubt fueled in part by the cancellations of Mega Man Legends 3 and Mega Man Universe back in 2011. Notably, the former was going to take input from fans -- utilizing Kickstarter, Inafune can now explore the full potential of this idea.

The comcept team aims to release Mighty No. 9 for Windows PC in the first half of 2015. Console versions of the game are included as stretch goals, although whether the $2.5 million goal will prove too high remains to be seen.

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Kevin Fishburne
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Uber Yes. 3/4 a million in the first 24 hours. Nicely done.

Phil Maxey
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"Console versions of the game are included as stretch goals, although whether the $2.5 million goal will prove too high remains to be seen."

I wouldn't be surprised if it does make it, Mega Man is one of the most popular characters of all time, that kind of exposure wins you a lot of backers.

Terry Matthes
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I am excited for this. Oh man :)

Harry Fields
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This one will hit 8 mil, easy. Nicely done. The money to put together a fantastic title and no investors to pay back or publishers telling you what to do. Gotta' love the KickStarter dream. Personally, I find their tiers a bit high, but hey... if people want to throw money at a Mega Man X clone by the Mega Man man, then more power to 'em!

Jonathan Murphy
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He's had fans for years ready to donate for his MM styled game. It's clear that market shift is happening. I wish console ports didn't cost so much.

Melissa Whidjaya
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Love to see the growth of indie game dev - so interesting how the industry is flipping around to get support first, and deliver the products second.

Jorge Ramos
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Please see my icon for what I want to do