"Creativity is a fragile thing."
Speaking at GDC Europe 2013
, Vlambeer's Rami Ismail reflects on how the studio nearly crumbled after their Flash game Radical Fishing
The studio eventually pushed through to create the follow-up Ridiculous Fishing
, which went on to win an Apple Design Award
and amass almost 300,000 sales.
In this free session from GDC Vault
, Ismail and partner Jan Willem Nijman discuss finding their motivation, cutting extraneous design elements, setting an ultimatum for failure, and having co-developrs Greg Wohlwend (Hundreds
) and Zach Gage (SpellTower
) move in together to complete the game.
For more from Vlambeer, those with paid GDC Vault subscriptions can enjoy 'Sensible Nonsense: On Fiction in Games,'
where they describe using a game's fiction as a way to create a great game, along with the referenced 'Clones: Advancing the Discussion'
session from GDC 2012.
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form
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