"I really don't see any reason why that process [of making small games in AAA studios] cannot exist, and why that cannot be really healthy for the company."
At GDC Europe 2013
, Far Cry 3
and Assassin's Creed: Brotherhood
creative director Patrick Plourde explains how and why his upcoming UbiArt-powered RPG Child of Light
came to be.
In this free GDC Europe 2013 talk titled 'Small Projects in AAA Studios: Making of Child of Light'
(courtesy of GDC Vault), Plourde explores the game's artistic and fairy tale influences, his pitches to internal executives to build support, his angles for getting consumer and press interest, and the significance of the dev team's gender balance (33% women, compared to 20% overall for Ubisoft Montreal).
For more on Child of Light
, check out this extensive Gamasutra interview
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form
Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here
. In addition, current subscribers with access issues can contact GDC Vault admins
Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website
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