Video: 'It's much easier to be original than conventional' - Tale of Tales
"...It takes a silly amount of effort to make a conventional game. It's much easier to be original... than to be conventional."At GDC Europe 2013, Tale of Tales developers Michael Samyn and Auriea Harvey share this as part of their list of resolutions for the next decade.
In this free GDC Europe 2013 talk titled 'The Next Ten Years of Tale of Tales' (courtesy of GDC Vault), studio co-founders Harvey and Samyn review the designs and finances behind its first 10 years as a developer, and talk about how their research will inform their future.
The talk ends with trailers for their upcoming projects: Luxuria Superbia, An Empty World, and The Book of 8 (the realization of the team's first unfinished project from 2002).
About the GDC VaultIn addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.
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