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Video: 'It's much easier to be original than conventional' - Tale of Tales
September 27, 2013 | By Staff




"...It takes a silly amount of effort to make a conventional game. It's much easier to be original... than to be conventional."
At GDC Europe 2013, Tale of Tales developers Michael Samyn and Auriea Harvey share this as part of their list of resolutions for the next decade.

In this free GDC Europe 2013 talk titled 'The Next Ten Years of Tale of Tales' (courtesy of GDC Vault), studio co-founders Harvey and Samyn review the designs and finances behind its first 10 years as a developer, and talk about how their research will inform their future.

The talk ends with trailers for their upcoming projects: Luxuria Superbia, An Empty World, and The Book of 8 (the realization of the team's first unfinished project from 2002).

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

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Comments


Durval Pires
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Yesterday, they made a presentation here in my university (University of Coimbra, Portugal), and it was truly inspiring!

I think that, besides pushing their boundaries constantly, they are starting to encourage more developers to think, design, and implement games in a different way.

The process of designing and developing a game is, according to them, a process of creating beauty.


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