Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [13]
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Irrational Games
Systems Designer
 
CCP - North America
Lead Character Artist
 
CCP - North America
Sr VFX Artist
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Animation Director
 
Toys for Bob / Activision
Senior Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
 
Age of Games releases the
fourth episode of the...
 
Gaming comes to London
Fashion Week
 
Gala Networks Europe
augura un buon San
Valentino
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Austin GDC: The Best Of Wednesday's Coverage Exclusive
by Eric Caoili [PC, Console/PC, Exclusive]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
September 18, 2008
 
Austin GDC: The Best Of Wednesday's Coverage

Gamasutra was at Austin GDC 2008 this week, and we've compiled the best of our industry-leading coverage of the major MMO and virtual world, game writing, and audio lectures presented since Wednesday. You can also read our coverage from Monday's presentations and Tuesday's sessions.

AGDC, which is organized by Gamasutra parent Think Services, is took place in the Austin Convention Center from Monday 15th-Wednesday 17th September, and multiple Gamasutra reporters were on hand to document many of the lectures and panels taking place there.

Here are the highlights of Wednesday's sessions at AGDC 2008:

AGDC: Paharia, Andrade On Making Dunder Mifflin Infinity
"In a unique keynote for the Worlds In Motion Summit, Bunchball's Rajat Paharia and NBC.com's Stephen Andrade discussed the creation of the Dunder Mifflin Infinity website, a promotional website for 'The Office' TV show which has surprisingly detailed and game mechanic-inspired social website."

AGDC: Storytelling at id Software: The Experience Matters
"FPS pioneer id Software doesn't exactly have a reputation rooted in strong game stories. But in his presentation at AGDC, Rage creative director Tim Willits urged developers to change the way they look at stories -- and emphasize just what's important to players in delivering them -- and also offered a few new tidbits of information about the upcoming Rage."

AGDC: Building Battlefield Heroes, EA's First Free To Play Game
"How did EA DICE's free to play Battlefield Heroes take shape? Development Director Bjarne Rene delivered a comprehensive pre-mortem on what he would probably call the beginning of the project -- getting the game and the service that supports it up and running."

AGDC Interview: How NetDevil Got The LEGO Universe Deal
"The 'hot thing' in recent months has been branded online worlds -- the industry's now got multiplayer spaces for everything from Hello Kitty to Build-a-Bear Workshop, and toy tie-ins like Webkinz are beginning to crop up everywhere."

AGDC: Area/Code's Lantz On Creating Parking Wars For Facebook
"Area/Code co-founder Frank Lantz has been discussing the creation of Parking Wars, the Facebook game sensation created as a promotion for the A&E TV show, and pinpointing the 'core values of good games' along the way."

AGDC: Sony's Page: 'Next Gen Audio - Is That It?'
"In his delightfully morose keynote at the Austin Game Developers Conference, Jason Page, Sony Europe's R&D audio manager discussed the present and future of game audio, musing that 'working in the games industry can be an insular experience,' but then going far beyond -- revealing new Sony tools Sulpha and Awesome along the way."

AGDC: If You Build An Online Game, Will They Come?
"Margaret Wallace of venture-backed startup Rebel Monkey -- itself developing an MMO -- was at Austin GDC's Worlds in Motion Summit to discuss user retention in multiplayer spaces. The question she posed: If you build it, will they come?"

AGDC: Arkane's Smith Reveals iPhone Strategy Game, 'Immersive' First-Person RPG
"Former Ion Storm and Midway designer revealed that Arkane Austin is working on both an "immersive first-person RPG" and an iPhone casual strategy title at the Texas developer."
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.