Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
October 24, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

 Shadow of the Eternals  developer Precursor breaks up
Shadow of the Eternals developer Precursor breaks up
September 30, 2013 | By Kris Ligman

Following two unsuccessful crowdfunding ventures to finance its proposed title Shadow of the Eternals, Precursor Games' Denis Dyack announced on Friday that development had been suspended and that its studio will be "taking a break."

"It is with a heavy heart that we have decided to put the Shadow of the Eternals project on hold," Dyack wrote on Precursor's forums. "Many of us will be taking a break. For those who are not aware, we all worked on this project as a labor of love and self financed 100% of everything for a over a year to try to make Shadow of the Eternals a reality."

Intended as a spiritual successor to Denis Dyack's and Silicon Knights' Eternal Darkness, the Shadow of the Eternals project has faced a number of setbacks and minor controversies, ending with Precursor cancelling its most recent Kickstarter in late August.

"Although we did not succeed [in our crowdfunding goals], we succeeded in making many friends and starting something that we hope provided value for those involved," Dyack continued in his forum post. "Is the project dead? No, but we feel it needs a rest too. We have all agreed as a group that when and if the time is right we will get together and start it up again."

Related Jobs

Gearbox Software
Gearbox Software — Plano, Texas, United States

Server Programmer
Giant Sparrow
Giant Sparrow — Playa Vista, California, United States

Junior 3D Artist
Giant Sparrow
Giant Sparrow — Playa Vista, California, United States

Lead Artist
Amazon — Seattle, Washington, United States

Event Marketing Specialist, Game Services


Ian Fisch
profile image
I think a big problem with their crowdfunding is it was too diffuse. Their first attempt involved two separate campaigns running at once.

Their second attempt only involved kickstarter, but I imagine it's a lot harder to get press coverage when you're not matching your kickstarter to an announcement of a new game.

Christian Nutt
profile image
There were a LOT of problems.

- Diffuse campaign
- Terrible community relations by CEO (made a mess of things on GAF)
- Perceived lack of reliability due to Kotaku article
- Perceived lack of reliability due to Denis Dyack's response to Kotaku Article (apparently now down)

There's got to be more. I can't think the lawsuit against Epic being a disaster helped but I'm not sure what the concrete effect was.

Anyway, nobody I knew felt comfortable giving them money, that's for damn sure.

Emory Myers
profile image
There was also that appearance on 'To Fund a Predator'

Ron Dippold
profile image
I think it's going to take a name change. For Denis.

Christopher Myburgh
profile image
Here's hoping we never see Dyack in the industry again! Wishful thinking, I know...

Jonathan Murphy
profile image
I see a lot of people crapping on him. His flaws are larger than most, but this burn them at the stake mentality only shrinks our risk taking! I recall a certain company that made mediocre games under a very talented individual until they bet it all on a game called, Final Fantasy. My question is why did Nintendo pull out?

Lech Lozny
profile image
I personally like Dyack's confrontational style and a lot of his ideas, but I can see how they would make people uncomfortable. He maybe hadn't earned many friends with his actions, but I don't like that a game project had to suffer simply because he was involved. It doesn't seem fair that a team is out of work because a member is disliked by the internet.