Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 26, 2016
arrowPress Releases
August 26, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


EA considering user-generated content tools for  SimCity
EA considering user-generated content tools for SimCity
October 1, 2013 | By Mike Rose

October 1, 2013 | By Mike Rose
Comments
    2 comments
More: Console/PC, Business/Marketing



Newsbrief: Electronic Arts and Maxis are considering opening up its latest SimCity game to allow for user-generated content and modding, offering drafted guidelines on the topic.

It's currently not possible to modify this year's SimCity release, due in part to its always-online constraints. This is rather different to previous SimCity, which have reveled in user-generated content and mods.

Now developer Maxis has laid out initial plans for potential modding for SimCity, albeit with caveats. In a forum post, developer MaxisKane explained that the company is interested in adding mod tools to the game, as long as they do not jeopardize the integrity of the game.

More details on the move can be found on the SimCity forums.


Related Jobs

Shiny Shoe
Shiny Shoe — San Francisco, California, United States
[08.25.16]

Gameplay and Engine Programmer
Telltale Games
Telltale Games — San Rafael, California, United States
[08.25.16]

Lead Character Modeler
Telltale Games
Telltale Games — San Rafael, California, United States
[08.25.16]

Producer
Telltale Games
Telltale Games — San Rafael, California, United States
[08.25.16]

Senior Designer









Loading Comments

loader image