Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 29, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ouya hits 25,000 registered developers, closing on 500 apps
Ouya hits 25,000 registered developers, closing on 500 apps
October 7, 2013 | By Christian Nutt

October 7, 2013 | By Christian Nutt
Comments
    18 comments
More:



Newsbrief: The microconsole platform holder today announced a new milestone: 25,000 registered developers, reached less than four months after its release.

Ouya has also announced that its pool of developers have released 465 games and apps for its console so far. It recently announced changes to its Free the Games fund, which provides funding to developers who successfully crowdfund Ouya-based projects.

The Ouya microconsole, which launched in June in the U.S., Canada, and the UK, will be available in continental Europe later this month, the company recently announced.


Related Jobs

Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[07.29.14]

Cinematic Animator (temporary) - Treyarch
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[07.29.14]

Associate Cinematic Animator (temporary) - Treyarch
Activision
Activision — Seattle, Washington, United States
[07.29.14]

Software Engineer - Activision Seattle
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[07.29.14]

Senior Environment Concept Artist - Treyarch (temporary)










Comments


Ian Fisch
profile image
The Ouya just needs one or two great exclusives, and I bet a lot of people would buy one, considering how cheap it is. Easier said then done, right?

I think price is Ouya's only real differentiator at this time, since all of the consoles appear to be opening up to indie devs at this time.

Kujel s
profile image
- Sony is not really opening up to indies at all, they're only really interested in independents.
- MS is similar but not as picky.
- Nintendo is the most open of the big three but you'll have to shell out for a dev kit, which as you know isn't cheap.
Ouya has a great price and is far more open then any of the big three.

Ian Fisch
profile image
The thing is that the hurdles these console manufacturers have up, aren't much to clear for a team that's actually capable of making a good, polished game.

Harry Fields
profile image
Couldn't agree more, Ian.

Jim Perry
profile image
25K to 465? Not a very good ratio. :(

E Zachary Knight
profile image
How long did it take the PS3 or the 360 to get to 465 games?

Speaking as one of the Ouya registered devs, It is not a hard process to become one, but creating a game is a lot of work if you don't already have one finished.

Kujel s
profile image
I'm in that boat, I'm a regisitered Dev but my current project isn't done and thus I'm not ready to port it from Windows to Ouya and vaniila Android.

Chuck Smith
profile image
Definitely. If you're interested about my 2.5 month process making a game for OUYA, you can read about it here:

http://gamasutra.com/blogs/ChuckSmith/20131007/201707/The_story_b
ehind_Poker_Solitaire_on_OUYA.php

James Coote
profile image
While it's great that it's so easy, it's seriously misleading to suggest that 100% of those signups are from developers. It's also stupid to keep pushing these numbers to the press, because it's so easy to pick them apart, and makes OUYA at best look dumb, and at worst, like they're trying to deceive people.

E Zachary Knight
profile image
Why is it deceptive to publish the number of developers who have expressed interest in developing for the Ouya? Would you rather just have the number of developers who have actually published? That is the only other number that they can provide.

Amir Barak
profile image
They say registered developers, what's misleading about that? Why is it stupid? How do you mean, "Pick them apart? in what way exactly would you pick them apart?

James Coote
profile image
I know from anecdotal evidence that a considerable number of people who have signed up aren't developers (even in the vaguest sense).

In the past, that's been pointed out in the press and other places and OUYA have been lambasted for it. That's why I'm saying they should stop using that figure. Because there is a history of people really twisting what OUYA have come out with

Interestingly, this time, that doesn't seem to have happened (so maybe I'm wrong?)

t b
profile image
I agree, I came to read this article hoping to find the total number of Ouya units shipped. That would actually be interesting information. I'm guessing it's extremely close to the number of registered "developers"

E Zachary Knight
profile image
t b,

I don't see where you got that expectation. The title of the article said nothing about units shipped. So why would you expect the article to contain any numbers for units shipped?

That said, it would be nice to know how many have been shipped.

J Spartan
profile image
What needs to happen is for all the Devs to start buying each others games. This will help kickstart the future growth of the Ouya, and improve it's prospects for the pure consumer to jump on-board. Now i know this is a hard ask for many Indies that don't have money to burn, but they are going to have to do more than just develop as a size-able slice of those that have already bought the machine.

Also a couple of extremely cool exclusives (doesn't have to be for a longtime) could do wonders.

S D
profile image
I'm pretty sure there's a fair bit of that going on already... at least if you follow these devs on Twitter, it seems like they're not just helping promote each other but they talk about playing each others games as well. I suspect that there's a great deal of cross-studio support happening.

E Zachary Knight
profile image
Let's see, 465 games. I have no idea what the average price is, but let's say it is around $2.99. That is around $1390 to spend on the console. I don't know of very many people who have that kind of disposable income.

That said, I don't wee what advantage thre is in paying for some of the crap on the Ouya.

Harry Fields
profile image
25K devs... is that like 1 dev for every 4 customers? haha. There's just no business case for Ouya.


none
 
Comment: