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Original  GTA  getting a 3D revisit, with GameMaker
Original GTA getting a 3D revisit, with GameMaker
October 16, 2013 | By Kris Ligman

October 16, 2013 | By Kris Ligman
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More: Console/PC, Indie, Programming, Production



The original Grand Theft Auto's Liberty City setting is undergoing a full 3D makeover through YoYo Games' GameMaker Studio engine, by the hand of one of its original developers, Michael Dailly.

While the franchise is best known as a 3D, third-person sandbox series, the first Grand Theft Auto -- initially developed by Dailly and David Jones under the title Race'n'Chase and then later picked up (and renamed) by Rockstar's Dan and Sam Houser -- placed players into a top-down, bird's eye view. Coming at the game nowadays can be a bit of a resistant experience to players used to looking at GTA's detailed cityscapes from something closer to their protagonists' point of view.

Hence, a remake. Dailly -- who now serves as head of development at YoYo Games -- is developing the remake independent of Rockstar, not so much for commercial purposes but simply to show off GameMaker Studio's 3D capabilities. There are no plans to reproduce the missions or to release the build to the public, although Dailly is sharing progress screenshots and answering questions over Twitter.

"I'll release something at some point, but probably not with maps/textures," Dailly explained to one commenter, stressing that since he doesn't own the assets, a full-on remake is impossible. "Although I could release the tool I wrote to extract them," he suggested.


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Comments


Cordero W
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As much as I praise him for this task, Game Maker's 3d capabilities pale in comparison to Unity's.

George Burdell
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Are you suggesting he should use unity to show off game makers 3d capabilities? That'll work.

Cordero W
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I already acknowledged the point of why he was using Game Maker.

However, from a spiteful and ironic point of view, I would love to see him use Unity to show how inferior Game Maker's 3d compares.

Mark Lambden
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I don't really understand why you would want to prove that.

The fact that Unity is better at 3D, than something sold as a 2D games development tool, just seems obvious to me.

You make it seem like GameMaker has been trying to con people into believing it's the pinnacle of 3D game creation.

Maybe I'm missing something, hopefully you can enlighten me.

Cordero W
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Maybe it's the fact that they sell Game Maker commercially and make 3d functions exclusive to commercial users. It's competing with Unity then.

Leonardo Ferreira
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Perhaps he can make it by using the super spanking brand new ultra fast compiler Yoyo recently released... and which they are charging $300 bucks for.

Michael Joseph
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is he using voxels?

a huge low res voxel city, low hardware reqts, set in the present day, GTA style sandbox play but with vastly increased world interactivity... that could be quite a good idea.

they could for example require the player to figure out which wires to cut and mend for a successful hot-wire. Yes, lately i have had a bit of "Space Station 13" on the brain.

Hrm... "Hardboiled City" ... "Noir City" ... whatever the name, it'd be nice if this next game was less "you are a homicidal maniac" and more "you choose your profession and lifestyle." Yes that's right... just like in Space Station 13 :)

http://en.wikipedia.org/wiki/Hardboiled


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