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Video: Oculus VR co-founders on VR's biggest challenges
October 21, 2013 | By Staff




"To make really good VR games, there is going to have to be some level of making no compromises -- if you want to have the best experiences."
In this free GDC Vault video from GDC Europe 2013, Oculus VR co-founders Palmer Luckey (quoted) and Nate Mitchell discuss considerations that developers should make in creating VR games and hurdles they will need to overcome in 'Virtual Reality Gaming and Game Development'.

Some of those biggest hurdles, Mitchell explains, are user interface, simulator sickness, and latency. Additionally, Luckey warns that "Pre-cut sequences [don't work], because that's going to remind the user that they're not really inside a virtual world."

For more on Oculus VR, read this follow-up feature interview, along with some developer stories on VR horror and experimental projects.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.


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