Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 4, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Street Fighter II  designer opens up about the cancelling 'bug'
Street Fighter II designer opens up about the cancelling 'bug'
October 28, 2013 | By Mike Rose

October 28, 2013 | By Mike Rose
Comments
    4 comments
More: Console/PC, Business/Marketing



"We thought this was quite interesting, and it didn't seem to cause any bugs, so we decided it could be a feature to expand the gameplay."
- Akira Nishitani, the original lead game designer on Street Fighter II, has finally given insight into the cancelling "bug" from the iconic fighting game.

For many years now, it has not been entirely clear whether the act of cancelling moves in Street Fighter II in order to perform combos -- a feature that quickly became a staple of fighting games -- was intentional or a bug.

Talking on Twitter, and as translated by veteran journalist and translator Nick Des Barres, Nishitani had the following to say on the topic. "It originated with a system designed to make executing specials easier: 'If players press the button too fast, the move won't activate.'"

"After implementing that leniency, we discovered a side effect: It became possible to execute specials after hitting with normals," he continued. This turned out to be a pretty interesting mechanic, which the team decided to leave in the game.

"It wasn't something we anticipated, but since we decided to incorporate it into the game during development, I wouldn't call it a bug," he added.


Related Jobs

Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States
[12.02.16]

Software Engineer - PHP Web Services
Visual Concepts
Visual Concepts — Novato, California, United States
[12.02.16]

Senior Software Engineer, Graphics
Visual Concepts
Visual Concepts — Novato, California, United States
[12.02.16]

Principal Software Engineer - WWE 2K
Insomniac Games
Insomniac Games — Burbank, California, United States
[12.02.16]

Senior Designer









Loading Comments

loader image