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Video: Creating the social game satire Cow Clicker
November 1, 2013 | By Staff

November 1, 2013 | By Staff
More: Console/PC, Social/Online, Indie, Design, Video

"There's something strange about social games in that you don't have to play them... you can buy out, or perform other actions so that you don't have to bother to play the game that you're choosing to play."
In this free GDC Vault video from GDC Online 2010, Professor Ian Bogost from The Georgia Institute of Technology discusses the creation and reception of his playable satire born from his dislike of and research in social games, in the talk 'Making a Mockery: Ruminations on Cow Clicker.'

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC Online already have full access to GDC Vault, and interested parties can apply for the individual subscription Beta via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can send an email to Gillian Crowley. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

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Ian Bogost
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Oh god.

Robert Green
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I've been wondering lately what videogame satire would look like. Games like Cow Clicker, Progress Quest, Achievement Quest, et al, certainly contain satirical elements, and yet people enjoy them for the very same reasons as the games they parody. Presumably this is because, as Ian suggests, the games are an attempt to boil something down to its core elements. Compared to satire in film, which is usually enjoyable for very different reasons, this seems interesting, and a challenge presents itself - can a videogame genre parody another?