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Video: 0.2 seconds to balancing Halo 3's sniper rifle
November 15, 2013 | By Staff

November 15, 2013 | By Staff
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More: Console/PC, Programming, Design, Video



"Be wary of fairness. It's not balance... Halo's not fair."
In this free GDC Vault video from GDC 2010, Bungie's Jaime Griesemer discusses the intricate process behind changing the shot time for just one of over 40 weapons in the talk 'Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3.'

The follow-up of this talk presented at GDC 2011, titled "Design in Detail: Tuning the Muzzle Velocity of the Plasma Rifle Bolt on Legendary Difficulty Across the Halo Franchise" is also available to view for free. The GDC Vault also contains a free video on designing, engineering, and scoring the original Halo.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC Online already have full access to GDC Vault, and interested parties can apply for the individual subscription Beta via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can send an email to Gillian Crowley. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

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