Google today announced the Portable Native client, a new version of its NaCl technology that it says can help developers bring high performance games and apps to the Chrome web browser.
Utilizing PNaCl (pronounced 'pinnacle,' according to Google's David Sehr), developers can now compile native code just once, and see their game then running embedded in any website.
This new "portable" version works through the compiling of native C and C++ code to an intermediate representation, rather than architecture-specific representations as in the standard Native Client tech.
Supergiant Games' indie hit Bastion was one of the first games
to utilize the Chrome native client to launch in a web browser.