Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 28, 2016
arrowPress Releases
September 28, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Google launches next step for Native Code in Chrome
Google launches next step for Native Code in Chrome
November 13, 2013 | By Mike Rose

November 13, 2013 | By Mike Rose
Comments
    6 comments
More: Console/PC, Social/Online, Indie, Business/Marketing



Google today announced the Portable Native client, a new version of its NaCl technology that it says can help developers bring high performance games and apps to the Chrome web browser.

Utilizing PNaCl (pronounced 'pinnacle,' according to Google's David Sehr), developers can now compile native code just once, and see their game then running embedded in any website.

This new "portable" version works through the compiling of native C and C++ code to an intermediate representation, rather than architecture-specific representations as in the standard Native Client tech.

At launch, PNaCl only works with Chrome web browsers -- but Google notes that developers can use the Pepper API from Javascript to get games working in other browsers too. More details can be on the Chrome blog.

Supergiant Games' indie hit Bastion was one of the first games to utilize the Chrome native client to launch in a web browser.


Related Jobs

QLOC
QLOC — Warszawa, Poland
[09.28.16]

C++ Programmer for Video Game Porting Projects
Keywords Studios
Keywords Studios — Redmond, Washington, United States
[09.27.16]

Senior 3D Artist
Keywords Studios
Keywords Studios — Redmond, Washington, United States
[09.27.16]

Lead 3D Artist
zSpace, Inc.
zSpace, Inc. — Sunnyvale, California, United States
[09.27.16]

UI/UX Artist









Loading Comments

loader image