Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 28, 2014
arrowPress Releases
November 28, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


New  Thief  ditches quick-time events. What's your take on QTEs?
New Thief ditches quick-time events. What's your take on QTEs?
November 15, 2013 | By Kris Graft

November 15, 2013 | By Kris Graft
Comments
    40 comments
More: Console/PC, Design



Some players and game designers despise quick-time events. Some think QTEs are…not the worst thing ever.

The people who are waiting for the new Thief game from Eidos Montreal apparently fall under the "despise" category. The studio confirmed this week that due to negative fan and press feedback from an E3 demo, it would drop the mechanic completely in the final game.

"We're not implementing them," said Valerie Bourdeau, web content manager at Eidos Montreal in a developer blog. "To begin with, there were very few instances of QTEs in the game; in fact there was only one in that whole hour-long E3 demo. However, given the strong reactions it evoked in the press and the community, it was an easy decision to do away with them entirely. So we're not doing it. No quick time."

Games from Dragon's Lair to Shenmue to The Walking Dead implement QTEs, with varying results. What's your take? When does it make sense to design QTEs into a game? What's a good way to design them?



Related Jobs

Bigpoint GmbH
Bigpoint GmbH — Hamburg, Germany
[11.28.14]

Lead Game Designer (m/f) - Hamburg - 3344
DeNA
DeNA — San Francisco, California, United States
[11.27.14]

UI Designer
Grover Gaming
Grover Gaming — Greenville, North Carolina, United States
[11.27.14]

3D Generalist / Artist
Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[11.27.14]

Technical Designer









Loading Comments

loader image