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Video: Making an observer-friendly game, according to Day[9]
November 27, 2013 | By Staff




"If you can make it easy, convenient and fun for the community creators to make their own content then great, you get free marketing."
In this free GDC Vault video from GDC Next 2013, famed Starcraft II commentator Sean 'Day[9]' Plott discusses online streaming as a marketing tool and a way to build community around your game, along with design considerations to make streaming easier, in the talk 'The Observer Friendly Game.'

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC Online already have full access to GDC Vault, and interested parties can apply for the individual subscription Beta via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can send an email to Gillian Crowley. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

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Comments


Luis Guimaraes
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There's also technology to integrate in-game streaming straight from the engine. With those you can make separate UI for viewers than there is for the player. Not only cutting off some clutter in th information, but even rendering stuff that the player himself doesn't see.

"What would I do differently?"

That question is the very heart of everything games are about. You even ask yourself that very same question while watching movies and reading novels, yet ou cannot do anything differently. In games you get to actually answer that question and do the different things. So taking that into consideration is extremely important to creating an interesting observer experience.

Just on a note: shooters have lots of mind mechanics too. This video does a good example of showing that http://www.youtube.com/watch?v=XdkDjsBiO58

Also, the newest Counter-Strike entry (Global Offensive) has the naming conventions into the game, the place a player currently is appears bellow his radar. The spectator mode is also full of information and tools for streamers, with drawing tools to explain strategies on the minimap, complete information and statistics of all players, grenade trajectories, x-ray, on-model damage indicators, laser sights when in third-person or overview modes to see where every player is aiming at, etc.

Kenan Alpay
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Excellent and informative talk!

John Trauger
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Great talk, well delivered, informative.

Zoran Cunningham
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I've never seen Day[9] so sharp. Having met him in person at eSports events on several occasions I will admit he seems at the top of his game now. With this talk he's delivered on ideas that were desperately needed in the developer and public lexicon. Amazing work on his part!

Miguel Castarde
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Another very cool video from Day9 is Game Design - Baseballs vs Frisbees:

http://www.youtube.com/watch?v=kxx55e1ZQCY

Jan Steiner
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Very good talk, you could say there are some rather obvious things stated in there, but realizing them and acting on them is what makes the difference.


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