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Video: How Project Spark wants to turn players into creators

November 29, 2013 | By Staff

"We're not using the beta moniker as an excuse for shipping an unfinished product. I would say we're almost proud of shipping an unfinished product."
In this free GDC Vault video from GDC Next 2013, Team Dakota's Soren Hannibal discusses the plans for using community feedback to improve the upcoming free-to-play game, along with how to build a sandbox as a service and maintain 'build once play anywhere' worlds across the vastly different Xbox 360 and Xbox One, in the talk 'Project Spark: Enabling and Inspiring the User to Make (Almost) Anything.'

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC Online already have full access to GDC Vault, and interested parties can apply for the individual subscription Beta via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can send an email to Gillian Crowley. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

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Wendelin Reich
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Hmmm... this post is 4 days old and still has no comments... am I the only one who thinks this COULD be huge? I may be wrong, but the combination Minecraft + LittleBigPlanet + a corporate giant that can probably handle the complex backend infrastructure - sounds like a potential winner to me.

Of course, there's a million ways this could go wrong (or never really lift off). But if doesn't, the concept of a high-quality, 3D, non-blocky world that permits free creation sounds like a game changer.

Bruno Mikus
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The idea (and the presentation) seem great, but alas they do have a flaw in their plan, the game is limited to windows 8 and Xbox. There are a lot of win 7 users out there that will be disappointed. Actually, the disappointment already begun (RPS article:!