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  GCG Game Design Challenge: No Jumping!
by Jill Duffy [PC, Console/PC, Student/Education, Design]
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October 10, 2008
 
GCG Game Design Challenge: No Jumping!

GameCareerGuide, Gamasutra’s sister site for aspiring game developers, has posted the latest problem to ponder in its weekly Game Design Challenge. In this week’s challenge, readers are asked to design the game mechanics of a platform game in which the main character is prohibited from jumping. The challenge mandates that nothing similar to a jump mechanic may be implemented, and the only control movements allowed are left and right.

The focus of the challenge is on how the game will functionally and actually plat – not the backstory or setting. Readers have also been encouraged to submit sketches, illustrations, or storyboard-like representations of their intended play mechanics.

Professional game developers are welcomed to participate or to give advice and feedback to the community of game industry hopefuls via GameCareerGuide’s forum, where a discussion of the challenge is already taking place.
 
   
 
Comments

Justin Keverne
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Didn't Bionic Commando already do this?

Qian He
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I'm afraid that a game like Bionic Commando doesn't beat this challenge.

Check the detail information on GCG site, "There is no button that jumps, or grapples, or does anything that resembles a jump allowed." Bionic Commando made a clear violation of such rule.

I guess this challenge is provided for a Level Designer more or less, unless you change the rules that game environment based on.


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