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News

  Report: More Top Brass Quit Brash
by David Jenkins [PC, Console/PC, Mobile Console]
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October 13, 2008
 
Report: More Top Brass Quit Brash

Two more high-profile execs have quit movie tie-in publisher Brash Entertainment -- co-founder Thomas Tull exits with chief creative officer Larry Shapiro. The two join co-founder Nicholas Longano, who left the company in May.

Brash was co-founded by Longano and Mitch Davis, both veterans of in-game advertising company Massive Incorporated, together with 300 movie executive producer Tull and media and technology industry entrepreneur Bert Ellis. The company has largely focused on movie, music and TV tie-ins developed by external studios.

Longano’s reasons for leaving the company have never been detailed -- Hollywood trade paper Variety reveals that Shapiro actually quietly left the company as long ago as July.

Tull, who is also chairman of movie studio Legendary Pictures, left the board more recently. Variety suggests that he was dissatisfied at the quality of the company’s games and strategic direction, although the publisher has released no official statement.

Brash famously secured a $400 million financing deal and claims to have gained the use of more than forty film licenses through partnerships with five major film studios.

Its first three games have received largely unfavorable reviews, however -- Alvin and the Chipmunks still sold relatively well, but less so for Space Chimps and Jumper: Griffin’s Story.

As well as the officially announced Six Flags, The Tale of Despereaux and Saw games, Variety says that other unannounced titles include 300, Where the Wild Things Are, Clash of the Titans and Night at the Museum 2.
 
   
 
Comments

Anonymous
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I was shocked, as I think many in our industry were, to hear that this group had secured 400M in financing. Longano, among numerous others there, knew nothing of how to make games, and had a lucky habit failing upwards (until now).
Brash is a prime example of how not to start and run a games company - with he exception of getting the 400M in financing.
These folks should fold up the games creation end of their business and start teaching other real games companies how to get more capital. That's something they obviously know, and know well.

Anonymous
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This is always what happens when you have Hollywood and non-gaming execs running the show. It makes me laugh how much money is pissed away by Hollywood investors who refuse to learn from history.
They should have brought in game execs to build the studio, not Hollywood tools. No, the Massive in-game ad guys really don't count here.

Well, maybe the next group of Hollywood investors will get it right. Unlikely, but maybe.

Simon Carless
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Note: we did remove one anonymous comment which referenced individuals. In general, please keep things constructive, and try not to anonymously reference individuals in troll-like ways if it's really not necessary. We know it's a fine line, nonetheless.


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