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 Skullgirls  fallout: Konami requests console game be delisted
Skullgirls fallout: Konami requests console game be delisted
December 9, 2013 | By Mike Rose

December 9, 2013 | By Mike Rose
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    5 comments
More: Console/PC, Business/Marketing



When Skullgirls developer Lab Zero Games and co-publisher Autumn Games terminated their business relationship with Konami last month, the idea was to make deploying patches to the console version of the fighter easier.

According to Lab Zero CEO Peter Bartholow, the relationship with Konami was not working out for the best, and a split would mean that updates for the console game would be more streamlined. However, it would appear that Konami was not completely onboard with this train of thought.

Talking during a Twitch livestream, and as reported by Polygon, Lab Zero design director Mike Zaimont confirmed that Konami has now requested the game be removed from Xbox Live Arcade and the PlayStation Network.

Lab Zero wasn't even made aware of the takedown request, until Sony contacted the studio to let it know that the game would be pulled from PSN in December. Notably, Konami has no say over the Japanese and PC versions.

The studio is currently looking to get a new version of the game ready for PSN and Xbox Live, with publishing help from Marvelous AQL on the latter platform. "If it doesn't [get approved], Skullgirls is going to disappear until everybody comes back from winter break," the Lab Zero designer said. "Sony's QA goes home on the 17th, which means we have to give this to them immediately."


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Comments


Mike Murray
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So what happens to my copy of Skullgirls on PSN? Will I be able to redownload it once it's back up?

Ron Dippold
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Very classy, Konami.

A W
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There are "other consoles" this game can appear on, but nobody is interested in my money on a third party front.

K Gadd
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Why would a fighting game be ported to platforms other than XBox, PlayStation and PC? Fighting games are niche enough already without wasting developer resources to sell two copies on Ouya or Wii U. They fundamentally require people to play against - fighting games against AI suck - and you're not going to have people to play against on niche platforms. You'd be stuck playing against a friend on your couch or not at all, which diminishes potential sales even further.

Maybe you could port them to mobile if you solved the input problems (not terribly likely), but even then, netplay wouldn't be realistic because mobile internet sucks, so you'd have to play against nearby people with ad-hoc wireless. Same problem.

I guess they could do a Vita port, since that has the ability to connect to WiFi and play online. I suspect at present that wouldn't work out great for them since the Vita has never been a strong seller. The 3DS has a big enough audience (and internet access) but the hardware is so underpowered (and the SDK so weird) that it'd probably cost them a lot to do the port.

Ujn Hunter
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An All Digital Future Looks Bright - the name of my next song.


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