Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2014
arrowPress Releases
October 22, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


DICE troubleshoots in public with  Battlefield 4  bug tracker
DICE troubleshoots in public with Battlefield 4 bug tracker
December 10, 2013 | By Alex Wawro

December 10, 2013 | By Alex Wawro
Comments
    3 comments
More: Console/PC, Social/Online, Design, Production, Business/Marketing



DICE is making a remarkably public show of its efforts to fix the buggy Battlefield 4.

Today the studio published a locked post on the game's forum that lists every major issue with the game that DICE has committed to fixing, along with the platforms it affects and the status of the fix.

Sound familiar? It's basically a simplified bug tracker, the sort of troubleshooting tool that almost every company has but nobody likes to talk about. DICE appears to be airing its developmental dirty laundry in an effort to build trust with the Battlefield 4 community.

DICE developer Tommy Rydling acknowledges as much in the post, writing "We always work with trackers for our games internally which enables us to track and fix bugs as quickly as possible. We’ve never made it external before, but this seems like a great way to keep you constantly updated on how we’re progressing."

The tracker currently lists a few problems that have already been fixed, along with many more that are currently under investigation, including issues like "desynchronized game world where objects have different states for different players" and the dreaded "Sound Loop Crash."



Related Jobs

Nix Hydra
Nix Hydra — Los Angeles, California, United States
[10.22.14]

Art Director
Avalanche Studios
Avalanche Studios — New York, New York, United States
[10.22.14]

UI Programmer
University of Texas at Dallas
University of Texas at Dallas — Richardson, Texas, United States
[10.22.14]

Assistant/Associate Prof of Game Studies
Avalanche Studios
Avalanche Studios — New York, New York, United States
[10.22.14]

UI Artist/Designer










Comments


Ron Dippold
profile image
Looks like they really had to hit that ship deadline no matter what. I know QA people well enough to think that most of these were known before launch, except any the zero day console updates may have introduced. And they might have some interesting stories, which might at some point be read at http://trenchescomic.com/tales

Biff Johnson
profile image
My thoughts exactly. I think it's safe to assume that EA really wanted BF4 to hit the cyber-shelves before MW-Ghosts. Pity too because everything I've read shows that DICE really loves this game. I don't think it's fair to the studio to be forced to release a game in that kinda state and then have to take the heat.
Capitalism at it's "finest".

Even though little is actually accomplished by the tracker, I think Alex hits the nail on the head. This should go a long ways to restore some trust with their consumer base (at least with the more rational lot). It probably helps with edgy share holders as I saw that DICE's stock took a dive.

I have my fingers crossed for those folks.

George Stugard
profile image
not for me, I'm selling my xbox and pretty sure never buy EA again.
And I didn't even bothered to purchase Bf4.


none
 
Comment: