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Video: 'Designing for the Blue Ocean' at the GDC Casual Games Summit
December 11, 2013 | By GDC Staff




"Casual gaming is all about simplicity. How am I going to work four characters into a game and not make it overly complicated?"
In this free GDC Vault video from GDC 2009's Casual Games Summit, Jane Jensen discusses the challenges faced with designing hidden object adventure Women's Murder Club during one of three postmortems, along with Brian Goble on Build-a-lot and Margaret Wallace on CampFu, in "Designing for the Blue Ocean."

The second half of the extended session features the first ever Casual Games Summit Design Challenge, with Jason Kapalka of PopCap, Nick Fortugno of Rebel Monkey, and Todd Kerpelman of EA/Pogo each pitching an idea for ten minutes on a casual game about the casual games industry.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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