Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 30, 2014
arrowPress Releases
September 30, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Big changes coming to  Forza  economy based on fan feedback
Big changes coming to Forza economy based on fan feedback
December 13, 2013 | By Alex Wawro

December 13, 2013 | By Alex Wawro
Comments
    5 comments
More: Console/PC, Business/Marketing



Turn 10 Studios announced today that they've listened to feedback from the Forza community and will be implementing dramatic changes to the in-game economy.

Though players will still have the option of paying real money for in-game rewards like cars or experience boosters -- a microtransaction system similar to many free-to-play games -- the Forza Motorsport 5 economy is being tweaked to make it easier for players to unlock rewards without paying real money.

"We’re making some significant changes to the Forza Motorsport 5 economy, based on player behavior we’ve seen in game as well as feedback we’ve received from the Forza community," Turn 10 Community Manager Brian Ekberg told Microsoft's Jeff Rubenstein as part of a Q&A posted on Microsoft's Major Nelson blog. "With this content update, we are dramatically increasing the rate at which credits are earned in the game."

The next content update for Forza Motorsport 5 will also include a few gameplay tweaks, upgraded support for force feedback racing wheels, and two new gameplay modes: multiplayer-only "Tag" and drag racing.

In addition to increasing the speed at which players earn credits, Turn 10 is expected to lower the price of the game's best -- and most expensive -- cars. Ekberg told Rubenstein that "even the most exclusive cars in the game are now within reach of all Forza Motorsport 5 players," as long as those players are playing regularly enough to take advantage of the Forza Rewards program.

The program, err, rewards players for continuing to play long after the game has launched, which seems like a good way to discourage them from selling the game used. Participants earn monthly rewards commensurate with their "Tier" ranking, which is based on how much time one spends playing Forza games.

These changes come in the wake of vociferous complaints from Forza players about Turn 10's decision to implement microtransactions in a game that costs $60.


Related Jobs

DoubleDown Interactive
DoubleDown Interactive — Seattle, Washington, United States
[09.30.14]

Principal Game Designer
Cryptic Studios
Cryptic Studios — Los Gatos, California, United States
[09.30.14]

Senior Client Engineer
DoubleDown Interactive
DoubleDown Interactive — Seattle, Washington, United States
[09.30.14]

Senior Product Manager
Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[09.30.14]

Marketing Director










Comments


Kyle Redd
profile image
These seem less like "dramatic changes" and more like slight tweaks to me - just enough to quiet the public criticism while still wholeheartedly embracing a microtransaction-based game economy.

Nick Harris
profile image
I don't understand all the fuss.

This is no different from two people owning train sets. A child has a simple starter one bought for them, but plays with other toys as well. An adult has an extensive model train set running in their attic which has taken them years to refine and cost thousands, the excuse being that it is their sole hobby.

I've spent roughly £100 on this game, so far: £60 on the Steelbook edition because I wanted the RUF Yellowbird and an additional £40 in car tokens for all the cars I was interested in getting when they had them at half-price. Should Turn 10 have the good sense to bring out some extra city tracks, or the epic Nordschleife, I would happily buy them. I wouldn't characterize myself as a wealthy hobbyist, just someone who plans to be more selective with the AAA games they buy this generation.

Rob Graeber
profile image
The question is how much does more content did the new version have vs previous versions, otherwise people get offended they're getting less (content) for more ($$).

G Irish
profile image
The fuss is because:

A. The microtransaction cost is up to 1000% higher than it was in Forza 4
B. The credit payouts were far lower in Forza 5 than they were in Forza 4.
C. Forza 5 has half the cars and almost half the tracks of Forza 4
D. In Forza 5 there's no auction house, no gifting cars, no car clubs, no selling cars back for money

You put all of those things together and it's easy for players to think that they were getting a raw deal and that the game was designed to force you into microtransactions.

Steven Christian
profile image
Also, when support for the game drops, will you still have all of the same features that you paid for?
Will you still be able to play online?

When trains go out of production, the model railways don't stop working ;)


none
 
Comment: