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Video: Using plot devices to create gameplay
December 20, 2013 | By GDC Staff

December 20, 2013 | By GDC Staff
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More: Console/PC, Indie, Design, Video



"I wanted the simulation of the game to be predictable so players can feel they are in control of the story."
In this free GDC Vault video from GDC Next 2013, Today I Die and I Wish I Were the Moon developer Daniel Benmergui demos his upcoming game extensively to illustrate its instantaneous and simple story-building mechanics, in the talk "Using Plot Devices to Create Gameplay in Storyteller."


Other GDC Next 10 talks already available for free include HumaNature's Greg Johnson on connecting players emotionally in DokiDoki Universe,The Odd Gentlemen's Matt Korba on 'using Lego and literary genius to prototype Wayward Manor', Double Fine 'rethinking the adventure genre' for Broken Age, Team Dakota on Microsoft multiplatform MMO Project Spark and 'turning players into creators', Capy's Nathan Vella on Super Time Force and "turning game jam games into 'full' games", and SWERY on D4 and 'taking control of the Xbox One's Kinect.'

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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