"I wanted the simulation of the game to be predictable so players can feel they are in control of the story."
In this free GDC Vault
video from GDC Next 2013, Today I Die
and I Wish I Were the Moon
developer Daniel Benmergui
demos his upcoming game extensively to illustrate its instantaneous and simple story-building mechanics, in the talk "Using Plot Devices to Create Gameplay in Storyteller."
Other GDC Next 10 talks already available for free include HumaNature's Greg Johnson on connecting players emotionally in DokiDoki Universe,
The Odd Gentlemen's Matt Korba on 'using Lego and literary genius to prototype Wayward Manor'
, Double Fine 'rethinking the adventure genre'
for Broken Age
, Team Dakota on Microsoft multiplatform MMO Project Spark
and 'turning players into creators'
, Capy's Nathan Vella on Super Time Force
and "turning game jam games into 'full' games"
, and SWERY on D4
and 'taking control of the Xbox One's Kinect.'
About the GDC Vault
In addition to this presentation, the GDC Vault
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