Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 29, 2016
arrowPress Releases
June 29, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Chinese game industry revenues grew to $13 billion in 2013, up 38%
Chinese game industry revenues grew to $13 billion in 2013, up 38%
December 30, 2013 | By Christian Nutt




Newsbrief: Games in Asia reports that China's game industry revenues grew 38 percent year-on-year, to $13 billion, or 83.17 billion yuan -- that's according to numbers from a government agency called GPC, which tracks the game industry.

According to the report, client-based PC games took in $8.7 billion, while browser games took just over $2 billion. Mobile games accounted for $1.8 billion while social games generated less than $1 billion, and console games -- which are still officially banned in the country -- generated a comparatively measly $15 million.

$7.8 billion of the $13 billion total was generated by games developed inside China, according to the report.

According to Chinese law, foreign companies must partner with a Chinese service provider to run their online games in the country; while a partner is not required for mobile games, the complexities of the market make it extremely difficult for Western companies to enter without a local partner.

It is widely expected that the ban on dedicated game consoles will be relaxed in 2014, though official details on this plan have yet to be revealed.


Related Jobs

Shiny Shoe
Shiny Shoe — San Francisco, California, United States
[06.28.16]

Artist
Cold Iron Studios
Cold Iron Studios — Santa Clara, California, United States
[06.28.16]

Environment Artist
Cold Iron Studios
Cold Iron Studios — Santa Clara, California, United States
[06.28.16]

Senior World / Level Builder
Cold Iron Studios
Cold Iron Studios — Santa Clara, California, United States
[06.28.16]

Senior Visual Effects (VFX) Artist









Loading Comments

loader image