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Chinese game industry revenues grew to $13 billion in 2013, up 38%
Chinese game industry revenues grew to $13 billion in 2013, up 38%
December 30, 2013 | By Christian Nutt

December 30, 2013 | By Christian Nutt
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Newsbrief: Games in Asia reports that China's game industry revenues grew 38 percent year-on-year, to $13 billion, or 83.17 billion yuan -- that's according to numbers from a government agency called GPC, which tracks the game industry.

According to the report, client-based PC games took in $8.7 billion, while browser games took just over $2 billion. Mobile games accounted for $1.8 billion while social games generated less than $1 billion, and console games -- which are still officially banned in the country -- generated a comparatively measly $15 million.

$7.8 billion of the $13 billion total was generated by games developed inside China, according to the report.

According to Chinese law, foreign companies must partner with a Chinese service provider to run their online games in the country; while a partner is not required for mobile games, the complexities of the market make it extremely difficult for Western companies to enter without a local partner.

It is widely expected that the ban on dedicated game consoles will be relaxed in 2014, though official details on this plan have yet to be revealed.


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Comments


Song Xuedong
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Even the ban is lifted, console games can hardly succeed in China, people are most likely to play free games, and pay for virtual goods. Console game is obviously not running that way.

Harry Fields
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When the average per capita income is about 4000$/year, a 3-500$ console (at minimum) would be quite the expenditure for most Chinese citizens. I guess they could target the growing upper class, but even their annual income would make 400$ a very extravagant purchase. The Chinese market will grow in importance for consoles... just not anytime in the near future. At least, that's my take.


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