"There's no need to reinvent the wheel... [Using Unity] removes the need for maintaining overhead for the technology."
In this free GDC Vault
video from GDC Next 2013, Grand Cru lead graphics programmer Harri Hatinen
says his team chose Unity for the client side of their mobile social MMO. This freed up time to focus on creating quick and efficient procedural algorithms for vibrant terrain, which he covers in the talk "Graphics Technology Challenges and Innovations for iOS in Supernauts."
Other GDC Next 10 talks already available for free include Josh Sawyer of Obsidian on Making a 90s-style PC RPG for today with Project Eternity
creator Daniel Benmergui on using plot devices to create gameplay,
HumaNature's Greg Johnson on connecting players emotionally in DokiDoki Universe,
The Odd Gentlemen's Matt Korba on 'using Lego and literary genius to prototype Wayward Manor'
, Double Fine 'rethinking the adventure genre'
for Broken Age
, Team Dakota on Microsoft multiplatform MMO Project Spark
and 'turning players into creators'
, Capy's Nathan Vella on Super Time Force
and "turning game jam games into 'full' games"
, and SWERY on D4
and 'taking control of the Xbox One's Kinect.'
About the GDC Vault
In addition to this presentation, the GDC Vault
offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events
, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page
. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page
. Finally, current subscribers with access issues can contact GDC Vault technical support
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